Files
Dino_Love_Simulation/Assets/02_Scripts/TimelineSupport.cs

20 lines
371 B
C#

using UnityEditor.Playables;
using UnityEngine;
using UnityEngine.Playables;
public class TimelineSupport : MonoBehaviour
{
private PlayableDirector _director;
private void Awake()
{
_director = GetComponent<PlayableDirector>();
}
public void PlayRequest(float delay)
{
_ = Util.RunDelayed(delay,()=>_director.Play());
}
}