19 lines
547 B
C#
19 lines
547 B
C#
using UnityEngine;
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public class LocalManager : MonoBehaviour
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{
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[SerializeField] private string _nextSceneName;
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[SerializeField] private AudioClip _caffebeneBGM;
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public void NextScene(int delay)
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{
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_ = Util.RunDelayed((float)delay,()=>SceneLoadManager.Instance.RequestSceneChange(_nextSceneName));
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}
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public void CaffebeneNextSceneChange()
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{
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SoundManager.Instance.PlayOverrideBGM(_caffebeneBGM);
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_ = Util.RunDelayed(13f,()=>SceneLoadManager.Instance.RequestSceneChange(_nextSceneName));
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}
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}
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