using UnityEngine; public class LocalManager : MonoBehaviour { [SerializeField] private string _nextSceneName; [SerializeField] private AudioClip _caffebeneBGM; public void NextScene(int delay) { _ = Util.RunDelayed((float)delay,()=>SceneLoadManager.Instance.RequestSceneChange(_nextSceneName)); } public void CaffebeneNextSceneChange() { SoundManager.Instance.PlayOverrideBGM(_caffebeneBGM); _ = Util.RunDelayed(13f,()=>SceneLoadManager.Instance.RequestSceneChange(_nextSceneName)); } }