17 lines
396 B
C#
17 lines
396 B
C#
using TMPro;
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using UnityEngine;
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public class AffectionHud : MonoBehaviour
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{
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[SerializeField] private CharacterData _characterData;
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[Header("Refs")]
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[SerializeField] private GameObject _root;
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[SerializeField] private TMP_Text _attectionText;
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public void RefreshUI()
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{
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_attectionText.text = StoryManager.Instance.GetAffection(_characterData).ToString();
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}
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}
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