using TMPro; using UnityEngine; public class AffectionHud : MonoBehaviour { [SerializeField] private CharacterData _characterData; [Header("Refs")] [SerializeField] private GameObject _root; [SerializeField] private TMP_Text _attectionText; public void RefreshUI() { _attectionText.text = StoryManager.Instance.GetAffection(_characterData).ToString(); } }