Merge branch 'main' of https://www.nakjungit.site/sharedacc520k/Dino_Love_Simulation
This commit is contained in:
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Assets/01_Scenes/Intro.unity
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Assets/01_Scenes/Intro.unity
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Assets/01_Scenes/Intro.unity.meta
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Assets/01_Scenes/Intro.unity.meta
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fileFormatVersion: 2
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guid: 45eba5243a4ddbf4c8776df960426a8f
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DefaultImporter:
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||||||
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externalObjects: {}
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||||||
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,10 +1,15 @@
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|||||||
using UnityEngine;
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using UnityEngine;
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||||||
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using UnityEngine.XR.Interaction.Toolkit.Locomotion;
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||||||
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using UnityEngine.InputSystem.XR;
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||||||
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||||||
public class PlayerController : MonoBehaviour
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public class PlayerController : MonoBehaviour
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||||||
{
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{
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||||||
// 시야 가림용 구체(Sight)가 쓰는 머티리얼 — 알파 0(투명)이면 정상 시야, 1(불투명)이면 암전
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// 시야 가림용 구체(Sight)가 쓰는 머티리얼 — 알파 0(투명)이면 정상 시야, 1(불투명)이면 암전
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||||||
[SerializeField] private Material _sightMat;
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[SerializeField] private Material _sightMat;
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||||||
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||||||
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[SerializeField] private GameObject _bloodDieImgRef;
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||||||
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[SerializeField] private AudioClip _bloodSfx;
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||||||
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||||||
private static readonly int _baseColorId = Shader.PropertyToID("_BaseColor");
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private static readonly int _baseColorId = Shader.PropertyToID("_BaseColor");
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||||||
private static readonly int _colorId = Shader.PropertyToID("_Color");
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private static readonly int _colorId = Shader.PropertyToID("_Color");
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||||||
|
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||||||
@@ -46,4 +51,39 @@ private void SetSightAlpha(float alpha)
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|||||||
color.a = alpha;
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color.a = alpha;
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||||||
_sightMat.SetColor(AlphaProp, color);
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_sightMat.SetColor(AlphaProp, color);
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||||||
}
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}
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||||||
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||||||
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public void PlayerBloodDie(float duration)
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||||||
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{
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||||||
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_ = Util.RunDelayed(duration, () =>
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||||||
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{
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||||||
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StopPlayerMovement(); // XR 이동/회전 정지 — PauseAllAnimations로는 못 막는다
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||||||
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LocalManager.PauseAllAnimations();
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||||||
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_bloodDieImgRef.SetActive(true);
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||||||
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SoundManager.Instance.PlaySFX(_bloodSfx);
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||||||
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},this.destroyCancellationToken);
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||||||
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||||||
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}
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||||||
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||||||
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// Player 태그 루트(XR Origin) 아래에서 플레이어가 시야/위치를 바꾸는 수단을 전부 정지시킨다:
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// 1) LocomotionProvider → 이동/회전(중력 포함)
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// 2) TrackedPoseDriver → 헤드셋·컨트롤러 트래킹. 카메라 드라이버를 꺼야 머리를 돌려도 시야가 안 돈다
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||||||
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// PauseAllAnimations는 Animator/타임라인/파티클만 멈추므로 이 둘은 못 막는다. 사망 연출이라 복구하지 않는다.
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private static void StopPlayerMovement()
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||||||
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{
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||||||
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var playerRoot = GameObject.FindWithTag("Player");
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if (playerRoot == null)
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||||||
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{
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Debug.LogWarning("[PlayerController] 'Player' 태그 루트를 찾지 못해 이동 정지를 건너뜁니다.");
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return;
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||||||
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}
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||||||
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||||||
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// 이동/회전(로코모션)
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foreach (var provider in playerRoot.GetComponentsInChildren<LocomotionProvider>(true))
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provider.enabled = false;
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// 헤드셋/컨트롤러 트래킹 — 실제 포즈를 매 프레임 카메라/손에 적용하는 드라이버를 꺼 시야를 고정.
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// (컨트롤러 손도 함께 멈춘다. 카메라만 얼리려면 Camera.main의 드라이버만 끄면 됨)
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||||||
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foreach (var driver in playerRoot.GetComponentsInChildren<TrackedPoseDriver>(true))
|
||||||
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driver.enabled = false;
|
||||||
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}
|
||||||
}
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}
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||||||
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|||||||
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Assets/02_Scripts/Managers/HideDuringLoading.cs
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Assets/02_Scripts/Managers/HideDuringLoading.cs
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using UnityEngine;
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||||||
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// 이 컴포넌트가 붙은 오브젝트는 씬 로딩 중 화면이 어두워진 순간 SetActive(false)된다.
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// SceneLoadManager가 전환 시점에 씬에서 찾아 끈다.
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//
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// 글로벌 매니저(DontDestroyOnLoad)에 씬 오브젝트를 직접 참조하면 씬을 넘나들 때 참조가 사라지므로,
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// 참조를 반대로 — 끄고 싶은 오브젝트 쪽에 이 마커를 달아 런타임에 수집한다.
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// (현재 씬 오브젝트면 어차피 씬 언로드로 사라지지만, 어두워지기 전 전환 구간의 깜빡임을 막아준다.)
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public class HideDuringLoading : MonoBehaviour
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||||||
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{
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}
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Assets/02_Scripts/Managers/HideDuringLoading.cs.meta
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Assets/02_Scripts/Managers/HideDuringLoading.cs.meta
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@@ -0,0 +1,2 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: 59721f2668c7f5c47b205b7d61ff4822
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||||||
@@ -5,9 +5,17 @@
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public class LocalManager : MonoBehaviour,ISceneInitializable
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public class LocalManager : MonoBehaviour,ISceneInitializable
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{
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{
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[SerializeField] private string _startSceneName;
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[SerializeField] private string _nextSceneName;
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[SerializeField] private string _nextSceneName;
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[SerializeField] private AudioClip _caffebeneBGM;
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[SerializeField] private AudioClip _caffebeneBGM;
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// 일반 씬 전환(NextSceneWithBgm)용 전용 BGM과, 재생 후 씬 전환까지의 대기(초, 0이면 즉시 전환)
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[SerializeField] private AudioClip _sceneChangeBGM;
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[SerializeField, Min(0f)] private float _sceneChangeBgmPlayTime = 0f;
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[Tooltip("런타임에 번호로 골라 _sceneChangeBGM을 교체할 BGM 후보들 (SetSceneChangeBgm(번호)로 선택)")]
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[SerializeField] private AudioClip[] _sceneChangeBgmOptions;
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// 흑백 전환에 걸리는 시간(초)
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// 흑백 전환에 걸리는 시간(초)
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[SerializeField, Min(0f)] private float _grayscaleFadeTime = 1.5f;
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[SerializeField, Min(0f)] private float _grayscaleFadeTime = 1.5f;
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// BGM 재생 시작 후 씬 전환까지 대기 시간(초)
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// BGM 재생 시작 후 씬 전환까지 대기 시간(초)
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@@ -32,6 +40,44 @@ public void NextScene(int delay)
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_ = Util.RunDelayed((float)delay,()=>SceneLoadManager.Instance.RequestSceneChange(_nextSceneName));
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_ = Util.RunDelayed((float)delay,()=>SceneLoadManager.Instance.RequestSceneChange(_nextSceneName));
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}
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}
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// 일반 씬 전환 + 전용 BGM. delay 뒤 전용 BGM을 재생하고(있으면), _sceneChangeBgmPlayTime 만큼 두었다가 씬 전환.
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// 카페 시퀀스와 달리 흑백/이미지 연출은 없다. UnityEvent에서 호출 가능.
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public void NextSceneWithBgm(int delay)
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{
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_ = NextSceneWithBgmSequence(delay);
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}
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// UnityEvent에서 번호로 호출 — _sceneChangeBgmOptions[index]를 다음 NextSceneWithBgm에 쓸 전용 BGM으로 교체한다.
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||||||
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public void SetSceneChangeBgm(int index)
|
||||||
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{
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||||||
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if (_sceneChangeBgmOptions == null || index < 0 || index >= _sceneChangeBgmOptions.Length)
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||||||
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{
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Debug.LogWarning($"[LocalManager] 잘못된 Scene Change BGM 번호: {index} (후보 {(_sceneChangeBgmOptions != null ? _sceneChangeBgmOptions.Length : 0)}개)");
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return;
|
||||||
|
}
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||||||
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_sceneChangeBGM = _sceneChangeBgmOptions[index];
|
||||||
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}
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||||||
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||||||
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private async Awaitable NextSceneWithBgmSequence(int delay)
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||||||
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{
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||||||
|
try
|
||||||
|
{
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||||||
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await Awaitable.WaitForSecondsAsync((float)delay, destroyCancellationToken);
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||||||
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||||||
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if (_sceneChangeBGM != null && SoundManager.Instance != null)
|
||||||
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SoundManager.Instance.PlayOverrideBGM(_sceneChangeBGM);
|
||||||
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||||||
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if (_sceneChangeBgmPlayTime > 0f)
|
||||||
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await Awaitable.WaitForSecondsAsync(_sceneChangeBgmPlayTime, destroyCancellationToken);
|
||||||
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||||||
|
SceneLoadManager.Instance.RequestSceneChange(_nextSceneName);
|
||||||
|
}
|
||||||
|
catch (System.OperationCanceledException)
|
||||||
|
{
|
||||||
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// 씬 전환 등으로 자신이 파괴되어 취소됨
|
||||||
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}
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||||||
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}
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||||||
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||||||
public void CaffebeneNextSceneChange(int delay)
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public void CaffebeneNextSceneChange(int delay)
|
||||||
{
|
{
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||||||
_ = CaffebeneSequence(delay);
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_ = CaffebeneSequence(delay);
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||||||
@@ -63,7 +109,7 @@ private async Awaitable CaffebeneSequence(int delay)
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|||||||
|
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||||||
// 씬 안의 Animator / 타임라인 / 파티클을 전부 일시정지
|
// 씬 안의 Animator / 타임라인 / 파티클을 전부 일시정지
|
||||||
// (Time.timeScale은 건드리지 않는다 — BGM 페이드와 씬 전환 딜레이가 scaled time 기준이라 함께 멈춰버림)
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// (Time.timeScale은 건드리지 않는다 — BGM 페이드와 씬 전환 딜레이가 scaled time 기준이라 함께 멈춰버림)
|
||||||
private static void PauseAllAnimations()
|
public static void PauseAllAnimations()
|
||||||
{
|
{
|
||||||
foreach (var animator in FindObjectsByType<Animator>())
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foreach (var animator in FindObjectsByType<Animator>())
|
||||||
animator.speed = 0f;
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animator.speed = 0f;
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@@ -152,4 +198,22 @@ public void OnSceneLoaded()
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SceneLoadManager.Instance.SetSceneSkybox(_sceneSkybox);
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SceneLoadManager.Instance.SetSceneSkybox(_sceneSkybox);
|
||||||
}
|
}
|
||||||
|
|
||||||
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public void StartSceneChange(int delay)
|
||||||
|
{
|
||||||
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_ = StartSceneChangeSequence(delay);
|
||||||
|
}
|
||||||
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||||||
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private async Awaitable StartSceneChangeSequence(int delay)
|
||||||
|
{
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||||||
|
try
|
||||||
|
{
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||||||
|
await Awaitable.WaitForSecondsAsync((float)delay);
|
||||||
|
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||||||
|
SceneLoadManager.Instance.RequestSceneChange(_startSceneName);
|
||||||
|
}
|
||||||
|
catch (System.OperationCanceledException)
|
||||||
|
{
|
||||||
|
// 씬 전환 등으로 자신이 파괴되어 취소됨
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -204,6 +204,14 @@ private void MovePlayerToLoadingArea()
|
|||||||
if (cc != null) cc.enabled = true;
|
if (cc != null) cc.enabled = true;
|
||||||
}
|
}
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||||||
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||||||
|
// 화면이 어두워진 뒤, HideDuringLoading 마커가 붙은 오브젝트를 전부 끈다 (로딩 중 노출/깜빡임 방지).
|
||||||
|
// 글로벌 매니저라 씬 오브젝트를 직접 참조할 수 없으므로(씬 전환 시 참조가 끊김) 런타임에 씬에서 찾는다.
|
||||||
|
private void DisableDarkObjects()
|
||||||
|
{
|
||||||
|
foreach (var marker in FindObjectsByType<HideDuringLoading>())
|
||||||
|
marker.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
public void RequestSceneChange(string sceneName)
|
public void RequestSceneChange(string sceneName)
|
||||||
{
|
{
|
||||||
_ = SceneChange(sceneName);
|
_ = SceneChange(sceneName);
|
||||||
@@ -233,6 +241,9 @@ private async Awaitable SceneChange(string sceneName)
|
|||||||
// (로딩 룸은 카메라를 따라다니므로 함께 이동한다)
|
// (로딩 룸은 카메라를 따라다니므로 함께 이동한다)
|
||||||
MovePlayerToLoadingArea();
|
MovePlayerToLoadingArea();
|
||||||
|
|
||||||
|
// 어두워진 상태에서 지정 오브젝트들 끄기 (로딩 중 보이면 안 되는 것들)
|
||||||
|
DisableDarkObjects();
|
||||||
|
|
||||||
// 로딩 룸에 도착했으니 시야를 다시 연다 (스카이박스 페이드 인과 동시 진행)
|
// 로딩 룸에 도착했으니 시야를 다시 연다 (스카이박스 페이드 인과 동시 진행)
|
||||||
if (pc != null)
|
if (pc != null)
|
||||||
_ = pc.FadeSight(true, 0.8f);
|
_ = pc.FadeSight(true, 0.8f);
|
||||||
|
|||||||
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Assets/05_Textures/CameraBlood.png
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Assets/05_Textures/CameraBlood.png.meta
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|||||||
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fileFormatVersion: 2
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||||||
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guid: 8e64251727a9a6145adf2345f055cf6a
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||||||
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TextureImporter:
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||||||
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internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
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sRGBTexture: 1
|
||||||
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linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 256
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
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File diff suppressed because it is too large
Load Diff
@@ -382,6 +382,8 @@ MonoBehaviour:
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||||||
@@ -403,6 +405,8 @@ MonoBehaviour:
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|
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@@ -574,6 +578,8 @@ MonoBehaviour:
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@@ -595,6 +601,8 @@ MonoBehaviour:
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|
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@@ -733,6 +741,8 @@ MonoBehaviour:
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@@ -754,6 +764,8 @@ MonoBehaviour:
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|
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|
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|
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|
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|
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|
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|
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|
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||||||
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@@ -2297,6 +2337,8 @@ MonoBehaviour:
|
|||||||
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|
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|
||||||
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|
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||||||
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|
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|
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|
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||||||
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|
|||||||
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|
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|
||||||
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||||||
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|
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||||||
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|
||||||
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@@ -2488,6 +2532,8 @@ MonoBehaviour:
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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||||||
|
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|
||||||
|
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|
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|
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||||||
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|
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||||||
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|
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||||||
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|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
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|
||||||
|
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||||||
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||||||
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|
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||||||
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|
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||||||
@@ -2679,6 +2727,8 @@ MonoBehaviour:
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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||||||
|
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|
||||||
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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||||||
@@ -2700,6 +2750,8 @@ MonoBehaviour:
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
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|
||||||
|
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||||||
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|
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||||||
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|
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||||||
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|
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||||||
@@ -2754,7 +2806,7 @@ MonoBehaviour:
|
|||||||
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|
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||||||
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
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type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
|
||||||
data:
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data:
|
||||||
m_Value:
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m_Value: PlayerBloodDie
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||||||
- rid: 4848514747977957880
|
- rid: 4848514747977957880
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||||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
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type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
|
||||||
data:
|
data:
|
||||||
@@ -2808,7 +2860,7 @@ MonoBehaviour:
|
|||||||
- rid: 4848514747977957892
|
- rid: 4848514747977957892
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||||||
type: {class: 'Constant`1[[System.Single, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
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type: {class: 'Constant`1[[System.Single, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
|
||||||
data:
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data:
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||||||
m_Value: 4
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m_Value: 0
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||||||
- rid: 4848514747977957893
|
- rid: 4848514747977957893
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||||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
|
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
|
||||||
data:
|
data:
|
||||||
@@ -2820,7 +2872,7 @@ MonoBehaviour:
|
|||||||
- rid: 4848514747977957895
|
- rid: 4848514747977957895
|
||||||
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
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type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
|
||||||
data:
|
data:
|
||||||
m_Value: 0
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m_Value: 1
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||||||
- rid: 4848514747977957896
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- rid: 4848514747977957896
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||||||
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
|
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
|
||||||
data:
|
data:
|
||||||
@@ -2832,3 +2884,107 @@ MonoBehaviour:
|
|||||||
- rid: 4848514747977957898
|
- rid: 4848514747977957898
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||||||
type: {class: DialogLineNode, ns: DinoLove.Dialog.GraphTool.Editor, asm: Assembly-CSharp-Editor}
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type: {class: DialogLineNode, ns: DinoLove.Dialog.GraphTool.Editor, asm: Assembly-CSharp-Editor}
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||||||
data:
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data:
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||||||
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||||||
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type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
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||||||
|
data:
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||||||
|
m_Value: 0
|
||||||
|
- rid: 4848514753014268039
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||||||
|
type: {class: 'Constant`1[[System.Single, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
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||||||
|
data:
|
||||||
|
m_Value: 0
|
||||||
|
- rid: 4848514753014268040
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||||||
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type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
|
||||||
|
data:
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||||||
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m_Value: 0
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||||||
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- rid: 4848514753014268041
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||||||
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type: {class: 'Constant`1[[System.Single, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
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||||||
|
data:
|
||||||
|
m_Value: 0
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||||||
|
- rid: 4848514753014268042
|
||||||
|
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
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||||||
|
data:
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m_Value: 0
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||||||
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type: {class: 'Constant`1[[System.Single, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
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||||||
|
data:
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m_Value: 0
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|
data:
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||||||
|
data:
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||||||
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m_Value: 0
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||||||
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||||||
|
data:
|
||||||
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m_Value: 0
|
||||||
|
- rid: 4848514753014268047
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||||||
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||||||
|
data:
|
||||||
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m_Value: 0
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type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
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||||||
|
data:
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||||||
|
m_Value: 0
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|
- rid: 4848514753014268049
|
||||||
|
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||||||
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data:
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m_Value: 0
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- rid: 4848514753014268050
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|
data:
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m_Value: 0
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type: {class: 'Constant`1[[System.Single, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
|
||||||
|
data:
|
||||||
|
m_Value: 0
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|
- rid: 4848514753014268052
|
||||||
|
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
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||||||
|
data:
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|
m_Value: 0
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|
- rid: 4848514753014268053
|
||||||
|
type: {class: 'Constant`1[[System.Single, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
|
||||||
|
data:
|
||||||
|
m_Value: 0
|
||||||
|
- rid: 4848514753014268054
|
||||||
|
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
|
||||||
|
data:
|
||||||
|
m_Value: 0
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- rid: 4848514753014268055
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||||||
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type: {class: 'Constant`1[[System.Single, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
|
||||||
|
data:
|
||||||
|
m_Value: 0
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|
- rid: 4848514753014268056
|
||||||
|
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
|
||||||
|
data:
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m_Value: 0
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- rid: 4848514753014268057
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data:
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m_Value: 0
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data:
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data:
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|
data:
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m_Value: 0
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||||||
|
data:
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m_Value: 0
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- rid: 4848514753014268062
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||||||
|
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
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||||||
|
data:
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|
m_Value: 0
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|
- rid: 4848514753014268063
|
||||||
|
type: {class: 'Constant`1[[System.Single, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: UnityEditor.GraphToolkitModule}
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||||||
|
data:
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m_Value: 0
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BIN
Assets/10_FX/SFX/SwordBlood.mp3
LFS
Normal file
BIN
Assets/10_FX/SFX/SwordBlood.mp3
LFS
Normal file
Binary file not shown.
23
Assets/10_FX/SFX/SwordBlood.mp3.meta
Normal file
23
Assets/10_FX/SFX/SwordBlood.mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
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||||||
|
guid: aec1ce801f6920549b5f5b06e8a53b07
|
||||||
|
AudioImporter:
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||||||
|
externalObjects: {}
|
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|
serializedVersion: 8
|
||||||
|
defaultSettings:
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||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
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||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
platformSettingOverrides: {}
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||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
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||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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||||||
Binary file not shown.
Reference in New Issue
Block a user