2026-07-09 이동 애니메이션 추가
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@@ -5,11 +5,22 @@ public class NPCController : MonoBehaviour
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private Animator _anim;
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[SerializeField] private int _defaultAnimNo;
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private static readonly int _speedHash = Animator.StringToHash("Speed");
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private Vector3 _lastPosition;
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private float _smoothedSpeed;
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private void Awake()
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{
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_anim = GetComponent<Animator>();
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}
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private void OnEnable()
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{
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_lastPosition = transform.position;
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_smoothedSpeed = 0f;
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}
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public void SetAnimState(int animNo)
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{
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_anim.SetFloat("AnimNo", (float)animNo);
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@@ -19,4 +30,21 @@ public void SetDefaultAnimState()
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{
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SetAnimState(_defaultAnimNo);
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}
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// 이동 속도를 재서 Animator의 "Speed" 파라미터로 넘긴다 (블렌드 트리용).
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// 속도는 위치 변화량으로 직접 잰다 — Rigidbody가 있어도 kinematic + 트랜스폼 직접 이동(타임라인)은
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// 물리를 안 거쳐서 linearVelocity가 항상 0이기 때문. 타임라인이 위치를 쓴 뒤인 LateUpdate에서 잰다.
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private void LateUpdate()
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{
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if (Time.deltaTime <= 0f) return;
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// 수평 이동 속도 (m/s)
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Vector3 delta = transform.position - _lastPosition;
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delta.y = 0f;
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_lastPosition = transform.position;
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// 프레임 편차로 인한 떨림 방지용 스무딩
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_smoothedSpeed = Mathf.Lerp(_smoothedSpeed, delta.magnitude / Time.deltaTime, 10f * Time.deltaTime);
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_anim.SetFloat(_speedHash, _smoothedSpeed);
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}
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}
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@@ -43,17 +43,25 @@ BlendTree:
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m_DirectBlendParameter: Turn
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m_Mirror: 0
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- serializedVersion: 2
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m_Motion: {fileID: 7400000, guid: dc4eed9ea5c06794fb28cb39ac93d38d, type: 2}
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m_Motion: {fileID: 7400050, guid: 3a76ebca0d7213f44b4079b9bb53b121, type: 3}
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m_Threshold: 1
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: AnimNo
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m_Mirror: 0
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- serializedVersion: 2
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m_Motion: {fileID: 7400000, guid: dc4eed9ea5c06794fb28cb39ac93d38d, type: 2}
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m_Threshold: 2
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: Turn
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m_Mirror: 0
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m_BlendParameter: AnimNo
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m_BlendParameterY: Turn
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m_MinThreshold: 0
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m_MaxThreshold: 1
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m_MaxThreshold: 2
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m_UseAutomaticThresholds: 0
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m_NormalizedBlendValues: 0
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m_BlendType: 0
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: dd9e8bbeedef5514790bf5b4b87a1cd0
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guid: 32164002d21d2df4f8118eaffdbbf65a
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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BIN
Assets/04_Models/Characters/Yuna_V3/Animations/FeMale_Idle.anim
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BIN
Assets/04_Models/Characters/Yuna_V3/Animations/FeMale_Idle.anim
LFS
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 5c7d539d662abb443b4a91849dcc90c1
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/04_Models/Characters/Yuna_V3/Animations/FeMale_Walk.anim
LFS
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BIN
Assets/04_Models/Characters/Yuna_V3/Animations/FeMale_Walk.anim
LFS
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: a02e95c7f33fc5f4ea1e8da0c169b1dc
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,110 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!91 &9100000
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AnimatorController:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: YunaAnimController
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serializedVersion: 6
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m_AnimatorParameters:
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- m_Name: Speed
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m_Type: 1
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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m_StateMachine: {fileID: 3218860087774146351}
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m_Mask: {fileID: 0}
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m_Motions: []
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m_Behaviours: []
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m_BlendingMode: 0
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m_SyncedLayerIndex: -1
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m_DefaultWeight: 0
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m_IKPass: 0
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
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m_EvaluateTransitionsOnStart: 1
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--- !u!1102 &2828740930669295434
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Blend Tree
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 5281920114115992255}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1107 &3218860087774146351
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AnimatorStateMachine:
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serializedVersion: 7
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Base Layer
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: 2828740930669295434}
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m_Position: {x: -30, y: 100, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 90, y: 360, z: 0}
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m_EntryPosition: {x: -20, y: 270, z: 0}
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m_ExitPosition: {x: 340, y: 360, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: 2828740930669295434}
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--- !u!206 &5281920114115992255
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BlendTree:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Blend Tree
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m_Childs:
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- serializedVersion: 2
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m_Motion: {fileID: 7400000, guid: 5c7d539d662abb443b4a91849dcc90c1, type: 2}
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m_Threshold: 0
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: Speed
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m_Mirror: 0
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- serializedVersion: 2
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m_Motion: {fileID: 7400000, guid: a02e95c7f33fc5f4ea1e8da0c169b1dc, type: 2}
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m_Threshold: 0.5
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: Speed
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m_Mirror: 0
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m_BlendParameter: Speed
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m_BlendParameterY: Blend
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m_MinThreshold: 0
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m_MaxThreshold: 0.5
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m_UseAutomaticThresholds: 0
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m_NormalizedBlendValues: 0
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m_BlendType: 0
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1124ff6cdc4a797408dde0e4cc791ebf
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 9100000
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userData:
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assetBundleName:
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assetBundleVariant:
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