Files
Genesis_Unity/Assets/02_Scripts/UI/Menu/SwapButton.cs

54 lines
1.2 KiB
C#

using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
[RequireComponent(typeof(Image))]
public class SwapButton : MonoBehaviour, IPointerClickHandler
{
public Image TargetImage;
public Sprite ASprite;
public UnityEvent ClickEventA = new UnityEvent();
public Sprite BSprite;
public UnityEvent ClickEventB = new UnityEvent();
[SerializeField] private bool _trueA_FalseB = true;
public bool TrueA_FalseB
{
get => _trueA_FalseB;
set
{
_trueA_FalseB = value;
UpdateVisual(); // 값이 바뀔 때마다 자동으로 실행!
}
}
private void Awake()
{
TargetImage = GetComponent<Image>();
}
public void OnPointerClick(PointerEventData eventData)
{
TrueA_FalseB = !TrueA_FalseB;
if (TrueA_FalseB)
ClickEventA?.Invoke();
else
ClickEventB?.Invoke();
}
private void OnValidate()
{
UpdateVisual();
}
public void UpdateVisual()
{
if (TargetImage == null) return;
TargetImage.sprite = _trueA_FalseB ? ASprite : BSprite;
}
}