Files
Genesis_Unity/Assets/02_Scripts/Network/DTOs/UserCharacterDTO.cs

40 lines
747 B
C#

using Newtonsoft.Json;
using System;
using UnityEngine;
namespace Game.Network.DTO
{
[Serializable]
public class UserCharacterDTO
{
[JsonProperty("userCharacterNo")]
public int userCharacterNo;
[JsonProperty("userNo")]
public int userNo;
[JsonProperty("characterCode")]
public string characterCode;
[JsonProperty("lv")]
public int lv;
[JsonProperty("strStat")]
public int strStat;
[JsonProperty("intStat")]
public int intStat;
[JsonProperty("maxHp")]
public int maxHp;
[JsonProperty("maxMp")]
public int maxMp;
[JsonProperty("defaultControl")]
public bool defaultControl;
}
}