using Newtonsoft.Json; using System; using UnityEngine; namespace Game.Network.DTO { [Serializable] public class UserCharacterDTO { [JsonProperty("userCharacterNo")] public int userCharacterNo; [JsonProperty("userNo")] public int userNo; [JsonProperty("characterCode")] public string characterCode; [JsonProperty("lv")] public int lv; [JsonProperty("strStat")] public int strStat; [JsonProperty("intStat")] public int intStat; [JsonProperty("maxHp")] public int maxHp; [JsonProperty("maxMp")] public int maxMp; [JsonProperty("defaultControl")] public bool defaultControl; } }