Files
Genesis_Unity/Assets/02_Scripts/Managers/UI/IntroUIManager.cs

52 lines
1.6 KiB
C#

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.InputSystem;
public class IntroUIManager : MonoBehaviour
{
[Header("Menu Settings")]
public List<MenuButton> MenuButtons; // 인스펙터에서 버튼들을 등록함
private MenuLogic _menu; // 내부적으로 로직 객체를 들고 있음
// Start is called once before the first execution of Update after the MonoBehaviour is created
private void Start()
{
SetMenuLogic(new MenuLogic(MenuButtons));
InputManager.Instance.SetUIInputMap("IntroUI");
}
private void SetMenuLogic(MenuLogic menuLogic)
{
//혹시라도 나중에 이벤트를 재할당할 일이 있다면 반드시 기존 이벤트는 해제하고 연결해야함
if(_menu != null)
{
InputManager.Instance.OnKeyDown_UpArrowEvent -= _menu.MenuMoveUp;
InputManager.Instance.OnKeyDown_DownArrowEvent -= _menu.MenuMoveDown;
InputManager.Instance.OnKeyDown_EnterEvent -= _menu.MenuConfirm;
}
_menu = menuLogic;
InputManager.Instance.OnKeyDown_UpArrowEvent += _menu.MenuMoveUp;
InputManager.Instance.OnKeyDown_DownArrowEvent += _menu.MenuMoveDown;
InputManager.Instance.OnKeyDown_EnterEvent += _menu.MenuConfirm;
}
// Update is called once per frame
private void Update()
{
}
private void OnDestroy()
{
InputManager.Instance.OnKeyDown_UpArrowEvent -= _menu.MenuMoveUp;
InputManager.Instance.OnKeyDown_DownArrowEvent -= _menu.MenuMoveDown;
InputManager.Instance.OnKeyDown_EnterEvent -= _menu.MenuConfirm;
}
}