Files
Genesis_Unity/Assets/02_Scripts/DataModels/UserCharacter.cs

16 lines
402 B
C#

using System;
using UnityEngine;
[Serializable]
public class UserCharacter : PlayableCharacter
{
public int UserCharacterNo { get; set; }
public int UserNo { get; set; }
public int Lv { get; set; }
public int StrStat { get; set; }
public int IntStat { get; set; }
public int MaxHp { get; set; }
public int MaxMp { get; set; }
public bool DefaultControl { get; set; }
}