using System; using UnityEngine; [Serializable] public class UserCharacter : PlayableCharacter { public int UserCharacterNo { get; set; } public int UserNo { get; set; } public int Lv { get; set; } public int StrStat { get; set; } public int IntStat { get; set; } public int MaxHp { get; set; } public int MaxMp { get; set; } public bool DefaultControl { get; set; } }