15 lines
439 B
C#
15 lines
439 B
C#
using UnityEngine;
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public class BuffEffect : MonoBehaviour, ISkillEffect
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{
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public void Execute(SkillInstance skill, Transform caster, float chargeRatio)
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{
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SkillLevelData levelData = skill.CurrentLevelData;
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// PlayerStat에 버프 적용
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// caster.GetComponent<PlayerStat>()?.ApplyBuff(levelData);
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Debug.Log($"버프 적용: {skill.Data.SkillName}, 지속시간 {levelData.Duration}초");
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}
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}
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