Files
Genesis_Unity/Assets/02_Scripts/Managers/UI/InGameUIManager.cs

12 lines
222 B
C#

using UnityEngine;
public class InGameUIManager : BaseUIManager
{
[SerializeField] private GameObject _crosshairRoot;
public void VisibleCrossHair(bool isOn)
{
_crosshairRoot.SetActive(isOn);
}
}