12 lines
222 B
C#
12 lines
222 B
C#
using UnityEngine;
|
|
|
|
public class InGameUIManager : BaseUIManager
|
|
{
|
|
[SerializeField] private GameObject _crosshairRoot;
|
|
|
|
public void VisibleCrossHair(bool isOn)
|
|
{
|
|
_crosshairRoot.SetActive(isOn);
|
|
}
|
|
}
|