Genesis Game Client Project Setup

This commit is contained in:
2026-03-13 12:43:28 +09:00
commit af885151b3
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using UnityEngine;
public class PlayerHealth : Health
{
private PlayerStat _pstat;
public int currentHp;
void Start()
{
_pstat = GetComponent<PlayerStat>();
//currentHp = _pstat.MaxHp; // 스태틱 데이터를 가져와 초기화
}
public void TakeDamage(int damage)
{
}
}

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using UnityEngine;
using UnityEngine.Rendering;
public class PlayerStat : Stat
{
public int StrStat;
public int IntStat;
public int AttackPower => StrStat * 2;
}

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fileFormatVersion: 2
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