19 lines
326 B
C#
19 lines
326 B
C#
using UnityEngine;
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public class PlayerHealth : Health
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{
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private PlayerStat _pstat;
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public int currentHp;
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void Start()
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{
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_pstat = GetComponent<PlayerStat>();
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//currentHp = _pstat.MaxHp; // 스태틱 데이터를 가져와 초기화
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}
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public void TakeDamage(int damage)
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{
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}
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}
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