Genesis Game Client Project Setup
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39
Assets/02_Scripts/Network/DTOs/UserCharacterDTO.cs
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39
Assets/02_Scripts/Network/DTOs/UserCharacterDTO.cs
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using Newtonsoft.Json;
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using System;
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using UnityEngine;
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namespace Game.Network.DTO
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{
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[Serializable]
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public class UserCharacterDTO
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{
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[JsonProperty("userCharacterNo")]
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public int userCharacterNo;
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[JsonProperty("userNo")]
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public int userNo;
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[JsonProperty("characterCode")]
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public string characterCode;
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[JsonProperty("lv")]
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public int lv;
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[JsonProperty("strStat")]
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public int strStat;
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[JsonProperty("intStat")]
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public int intStat;
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[JsonProperty("maxHp")]
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public int maxHp;
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[JsonProperty("maxMp")]
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public int maxMp;
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[JsonProperty("defaultControl")]
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public bool defaultControl;
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}
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}
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