2026-03-17 시네머신 카메라 묶음 수정. 여러 카메라릭에서 공유하도록 공통 시네머신카메라리스트 분리

This commit is contained in:
2026-03-17 02:55:00 +09:00
parent e52c17f322
commit 960a68d734
10 changed files with 144 additions and 5868 deletions

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@@ -31,4 +31,13 @@ public static async Awaitable RunNextFrame(Action action, CancellationToken toke
}
catch (OperationCanceledException) { }
}
public static float NormalizeAngle(float angle)
{
while (angle > 180)
angle -= 360;
while (angle < -180)
angle += 360;
return angle;
}
}

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@@ -1,10 +1,11 @@
using Unity.Cinemachine;
using UnityEditor.Rendering;
using UnityEngine;
using UnityEngine.SceneManagement;
public class CameraManager : MonoBehaviour
{
[SerializeField] private AimCameraRig _currentCameraRig; //현재 활성화된 플레이어의 카메라 묶음 조종객체
private CameraRigBase _currentCameraRig; //현재 활성화된 플레이어의 카메라 묶음 조종객체
private float minFOV = 40f;
private float maxFOV = 100f;
@@ -12,6 +13,32 @@ public class CameraManager : MonoBehaviour
private void Awake()
{
}
private void Start()
{
_ = InitializeCameraRig();
}
private void Update()
{
}
private async Awaitable InitializeCameraRig()
{
CinemachineBrain brain = Camera.main.GetComponent<CinemachineBrain>();
while (brain.ActiveVirtualCamera == null)
{
await Awaitable.NextFrameAsync();
}
if (brain.ActiveVirtualCamera is CinemachineCamera cam)
{
_currentCameraRig = cam.GetComponentInParent<CameraRigBase>();
}
}
public void OnSceneLoaded(Scene scene, LoadSceneMode mode)
@@ -26,13 +53,12 @@ public void SetCameraRig(AimCameraRig cameraRig)
public void ZoomCamera(float offset)
{
_currentCameraRig.CurrentFOV = Mathf.Clamp(_currentCameraRig.CurrentFOV - offset, minFOV,maxFOV);
if (_currentCameraRig is AimCameraRig rig)
{
rig.CurrentFOV = Mathf.Clamp(rig.CurrentFOV - offset, minFOV, maxFOV);
}
}
public void RecenterPlayer()
{
}
public Vector3 GetViewportPointToRayEndPoint(Vector3 vpPoint,float rayLength)
{

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@@ -43,7 +43,7 @@ protected override void Start()
if (currentTargetCam != null && currentTargetCam.Follow != null)
{
_controller = currentTargetCam.Follow.GetComponentInChildren<PlayerCharacterController>();
_controller = currentTargetCam.Follow.GetComponentInParent<PlayerCharacterController>();
}
if (_controller == null)

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@@ -0,0 +1,21 @@
using System.Collections.Generic;
using Unity.Cinemachine;
using UnityEngine;
using UnityEngine.Rendering;
public class GeneralCameraRig : CameraRigBase
{
//CameraRigBase에 전달용
[SerializeField] private List<CinemachineVirtualCameraBase> _myCameras = new List<CinemachineVirtualCameraBase>();
protected override IReadOnlyList<CinemachineVirtualCameraBase> CameraCandidates => _myCameras;
public override void GetInputAxes(List<IInputAxisOwner.AxisDescriptor> axes)
{
base.GetInputAxes(axes);
}
protected override CinemachineVirtualCameraBase ChooseCurrentCamera(Vector3 worldUp, float deltaTime)
{
return (CinemachineVirtualCameraBase)LiveChild;
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 1c04f8894370aab408215d8c6d9bfa1a

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@@ -1,6 +1,9 @@
using System.Collections.Generic;
using System.Threading;
using Unity.Cinemachine;
using Unity.VisualScripting;
using UnityEngine;
using static Unity.Cinemachine.CinemachineSplineDolly;
public class PlayerCharacterController : MonoBehaviour
{
@@ -45,7 +48,11 @@ public class PlayerCharacterController : MonoBehaviour
private CameraMode _cameraMode = CameraMode.FreeLook; //카메라 모드
private CancellationTokenSource _cameraDelayChangeCts; //지연전환 취소 토큰
public enum PlayerRotationMode {CameraCoupled, CameraDecoupled}
public PlayerRotationMode RotationMode;
public PlayerRotationMode RotationMode = PlayerRotationMode.CameraCoupled;
//일단은 기본값
public bool Strafe = false;
public void SetStrafeMode(bool b) => Strafe = b;
//캐릭터 관련
@@ -255,8 +262,8 @@ private void Movement()
Debug.Log($"Forward : {camForward}");
//카메라가 보는 방향으로 회전
RotationByVector(camForward);
//모드별 회전
RotationByMode();
_anim.SetFloat("DirectX", moveDir.x * _currentSpd / _spdCoefficient);
_anim.SetFloat("DirectY", moveDir.z * _currentSpd / _spdCoefficient);
@@ -269,10 +276,38 @@ private void RotationByMove()
transform.rotation = Quaternion.Slerp(transform.rotation, lookTarget, Time.deltaTime * 10);
}
}
private void RotationByVector(Vector3 dir)
private void RotationByMode()
{
transform.forward = Vector3.Slerp(transform.forward, dir, Time.deltaTime * 10);
switch (RotationMode)
{
case PlayerRotationMode.CameraCoupled:
{
SetStrafeMode(true);
RecenterPlayer();
break;
}
case PlayerRotationMode.CameraDecoupled:
{
SetStrafeMode(false);
break;
}
}
}
public void RecenterPlayer(float damping = 0)
{
if (transform == null)
return;
Vector3 cameraForward = Camera.main.transform.forward;
cameraForward.y = 0;
cameraForward.Normalize();
Quaternion targetRotation = Quaternion.LookRotation(cameraForward);
transform.rotation = Quaternion.Slerp(transform.rotation,targetRotation,damping > 0 ? Time.deltaTime / damping : 1f );
}
#endregion
#region
@@ -310,14 +345,6 @@ private void JumpAction()
}
#endregion
#region
public void RecenterPlayer()
{
if(GameManager.Instance.Camera != null)
GameManager.Instance.Camera.RecenterPlayer();
}
#endregion
#region
private void TickTimer()
{

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@@ -96,6 +96,15 @@
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "AimToggle",
"type": "Button",
"id": "cb23cd8a-2f01-4c64-95ee-ce66cdeb9b6e",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
@@ -198,50 +207,6 @@
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "Two Modifiers",
"id": "6b03a59d-285a-4eba-9d22-b1f00df7a719",
"path": "TwoModifiers",
"interactions": "",
"processors": "",
"groups": "",
"action": "Look",
"isComposite": true,
"isPartOfComposite": false
},
{
"name": "modifier1",
"id": "78ed7bf1-7fd2-4d10-9b4a-f3c30ce2c34f",
"path": "<Keyboard>/leftCtrl",
"interactions": "",
"processors": "",
"groups": ";Keyboard&Mouse",
"action": "Look",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "modifier2",
"id": "673df13b-f2e9-4005-848d-7082d785bbb2",
"path": "<Mouse>/leftButton",
"interactions": "",
"processors": "",
"groups": ";Keyboard&Mouse",
"action": "Look",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "binding",
"id": "5e0ef3f8-c168-4415-9688-2209b60a8f33",
"path": "<Mouse>/delta",
"interactions": "",
"processors": "ScaleVector2(x=10,y=10)",
"groups": ";Keyboard&Mouse",
"action": "Look",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "",
"id": "05f6913d-c316-48b2-a6bb-e225f14c7960",
@@ -296,6 +261,28 @@
"action": "Scroll",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "b70b818d-291e-4f86-8260-5daed1b62e64",
"path": "<Keyboard>/leftAlt",
"interactions": "",
"processors": "",
"groups": ";Keyboard&Mouse",
"action": "AimToggle",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "786045ad-3e31-4336-a241-5a0f1c57caa8",
"path": "<Mouse>/delta",
"interactions": "",
"processors": "",
"groups": ";Keyboard&Mouse",
"action": "Look",
"isComposite": false,
"isPartOfComposite": false
}
]
},

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