2026-03-17 14:19 FPS시점의 Strafe캐릭터 조작과 에임모드 전환
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@@ -5,8 +5,8 @@
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public abstract class CameraRigBase : CinemachineCameraManagerBase, IInputAxisOwner
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{
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protected PlayerCharacterController _controller;
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protected abstract IReadOnlyList<CinemachineVirtualCameraBase> CameraCandidates { get; }
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public CinemachineCamera LiveCmCamera => LiveChild as CinemachineCamera;
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protected virtual void Awake()
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{
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