2026-03-17 14:19 FPS시점의 Strafe캐릭터 조작과 에임모드 전환
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@@ -2,15 +2,10 @@
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public class InGameUIManager : BaseUIManager
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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[SerializeField] private GameObject _crosshairRoot;
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// Update is called once per frame
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void Update()
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public void VisibleCrossHair(bool isOn)
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{
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_crosshairRoot.SetActive(isOn);
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}
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}
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