Genesis Game Server Project Setup
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274
.gitignore
vendored
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274
.gitignore
vendored
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# Created by https://www.toptal.com/developers/gitignore/api/aspnetcore
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# Edit at https://www.toptal.com/developers/gitignore?templates=aspnetcore
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||||||
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||||||
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### ASPNETCore ###
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## Ignore Visual Studio temporary files, build results, and
|
||||||
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## files generated by popular Visual Studio add-ons.
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||||||
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|
||||||
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# User-specific files
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||||||
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*.suo
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||||||
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*.user
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||||||
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*.userosscache
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||||||
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*.sln.docstates
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||||||
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||||||
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# User-specific files (MonoDevelop/Xamarin Studio)
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||||||
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*.userprefs
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||||||
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|
||||||
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# Build results
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||||||
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[Dd]ebug/
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||||||
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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||||||
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x64/
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x86/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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||||||
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||||||
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# Visual Studio 2015 cache/options directory
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.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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||||||
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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|
||||||
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# NUNIT
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||||||
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*.VisualState.xml
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||||||
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TestResult.xml
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||||||
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|
||||||
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# Build Results of an ATL Project
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||||||
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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|
||||||
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# DNX
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||||||
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project.lock.json
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||||||
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project.fragment.lock.json
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||||||
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artifacts/
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|
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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||||||
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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||||||
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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||||||
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*.vssscc
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||||||
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.builds
|
||||||
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*.pidb
|
||||||
|
*.svclog
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||||||
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*.scc
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||||||
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|
||||||
|
# Chutzpah Test files
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||||||
|
_Chutzpah*
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||||||
|
|
||||||
|
# Visual C++ cache files
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||||||
|
ipch/
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||||||
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*.aps
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||||||
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*.ncb
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*.opendb
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||||||
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*.opensdf
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||||||
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*.sdf
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||||||
|
*.cachefile
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||||||
|
*.VC.db
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||||||
|
*.VC.VC.opendb
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||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
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||||||
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*.sap
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||||||
|
|
||||||
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# TFS 2012 Local Workspace
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||||||
|
$tf/
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||||||
|
|
||||||
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# Guidance Automation Toolkit
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||||||
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*.gpState
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||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
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||||||
|
_ReSharper*/
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||||||
|
*.[Rr]e[Ss]harper
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||||||
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*.DotSettings.user
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||||||
|
|
||||||
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# JustCode is a .NET coding add-in
|
||||||
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.JustCode
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||||||
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||||||
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# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
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||||||
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_NCrunch_*
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||||||
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.*crunch*.local.xml
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||||||
|
nCrunchTemp_*
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||||||
|
|
||||||
|
# MightyMoose
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||||||
|
*.mm.*
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||||||
|
AutoTest.Net/
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||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
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.sass-cache/
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||||||
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|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
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DocProject/buildhelp/
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||||||
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DocProject/Help/*.HxT
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||||||
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DocProject/Help/*.HxC
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||||||
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DocProject/Help/*.hhc
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||||||
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DocProject/Help/*.hhk
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||||||
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DocProject/Help/*.hhp
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||||||
|
DocProject/Help/Html2
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||||||
|
DocProject/Help/html
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||||||
|
|
||||||
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# Click-Once directory
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||||||
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publish/
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||||||
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|
||||||
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# Publish Web Output
|
||||||
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*.[Pp]ublish.xml
|
||||||
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*.azurePubxml
|
||||||
|
# TODO: Comment the next line if you want to checkin your web deploy settings
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
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||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
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PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
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# The packages folder can be ignored because of Package Restore
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||||||
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**/packages/*
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||||||
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# except build/, which is used as an MSBuild target.
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||||||
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!**/packages/build/
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||||||
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# Uncomment if necessary however generally it will be regenerated when needed
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||||||
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#!**/packages/repositories.config
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||||||
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# NuGet v3's project.json files produces more ignoreable files
|
||||||
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*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
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||||||
|
~$*
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||||||
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*~
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||||||
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*.dbmdl
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||||||
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*.dbproj.schemaview
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||||||
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*.jfm
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||||||
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*.pfx
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||||||
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*.publishsettings
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||||||
|
node_modules/
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
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||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
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||||||
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*.bim_*.settings
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||||||
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|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
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||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
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**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
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_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
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||||||
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.fake/
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||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
.idea/
|
||||||
|
*.sln.iml
|
||||||
|
|
||||||
|
# CodeRush
|
||||||
|
.cr/
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/
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||||||
|
|
||||||
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# End of https://www.toptal.com/developers/gitignore/api/aspnetcore
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||||||
3
GameServer.slnx
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3
GameServer.slnx
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<Solution>
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<Project Path="GameServer/GameServer.csproj" />
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</Solution>
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35
GameServer/Controllers/CharacterController.cs
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35
GameServer/Controllers/CharacterController.cs
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using GameServer.Data; // DbContext가 있는 폴더
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using GameServer.Models; // Model이 있는 폴더
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namespace GameServer.Controllers
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{
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[ApiController]
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[Route("myGame")] // 접속 주소: /myGame
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public class CharacterController : ControllerBase
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{
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private readonly AppDbContext _context;
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// DB 연결 도구(Context)를 가져옵니다.
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public CharacterController(AppDbContext context)
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{
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_context = context;
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}
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||||||
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// 플레이어블 캐릭터 목록
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[HttpGet("playableCharacters")]
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public async Task<IActionResult> GetPlayableCharacters()
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{
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List<CharacterModel> list = await _context.Characters
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.Where(x => x.CharacterType == "PLAYABLE")
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.ToListAsync();
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return Ok(new ApiResponse<List<CharacterModel>>
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{
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Data = list,
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Count = list.Count
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});
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}
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}
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}
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62
GameServer/Controllers/UserController.cs
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62
GameServer/Controllers/UserController.cs
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using GameServer.Data; // DbContext가 있는 폴더
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using GameServer.Models; // Model이 있는 폴더
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||||||
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namespace GameServer.Controllers
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||||||
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{
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||||||
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[ApiController]
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||||||
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[Route("myGame")] // 접속 주소: /myGame
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public class UserController : ControllerBase
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||||||
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{
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||||||
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private readonly AppDbContext _context;
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||||||
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||||||
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// DB 연결 도구(Context)를 가져옵니다.
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||||||
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public UserController(AppDbContext context)
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||||||
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{
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||||||
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_context = context;
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||||||
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}
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||||||
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||||||
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// 모든 유저들의 캐릭터 목록
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||||||
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[HttpGet("userCharacters")]
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public async Task<IActionResult> GetAllUserCharacters()
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||||||
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{
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List<UserCharacterModel> list = await _context.UserCharacters.ToListAsync();
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||||||
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return Ok(new ApiResponse<List<UserCharacterModel>>
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||||||
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{
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||||||
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Data = list,
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||||||
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Count = list.Count
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||||||
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});
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||||||
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}
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||||||
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||||||
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// 특정 유저의 캐릭터 목록
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[HttpGet("userCharacters/{user_no}")]
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||||||
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public async Task<IActionResult> GetUserCharacters(int user_no)
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||||||
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{
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||||||
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List<UserCharacterModel> list = await _context.UserCharacters
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.Where(x => x.UserNo == user_no)
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||||||
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.ToListAsync();
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||||||
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||||||
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return Ok(new ApiResponse<List<UserCharacterModel>>
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||||||
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{
|
||||||
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Data = list,
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||||||
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Count = list.Count
|
||||||
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});
|
||||||
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}
|
||||||
|
|
||||||
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// 새 캐릭터 저장하기
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||||||
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[HttpPost("create")]
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||||||
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public async Task<IActionResult> CreatePlayer([FromBody] UserCharacterModel newUserCharacter)
|
||||||
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{
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||||||
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_context.UserCharacters.Add(newUserCharacter);
|
||||||
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await _context.SaveChangesAsync();
|
||||||
|
|
||||||
|
return Ok(new ApiResponse<UserCharacterModel>
|
||||||
|
{
|
||||||
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Data = newUserCharacter,
|
||||||
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Message = "캐릭터 생성 완료!"
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
28
GameServer/Controllers/WeatherForecastController.cs
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28
GameServer/Controllers/WeatherForecastController.cs
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@@ -0,0 +1,28 @@
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|||||||
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using Microsoft.AspNetCore.Mvc;
|
||||||
|
|
||||||
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namespace GameServer.Controllers
|
||||||
|
{
|
||||||
|
[ApiController]
|
||||||
|
[Route("myGame")]
|
||||||
|
public class WeatherForecastController : ControllerBase
|
||||||
|
{
|
||||||
|
// 서버 메모리에 임시로 저장할 데이터 (나중에 DB로 바꿀 부분)
|
||||||
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private static int _tempData = 100;
|
||||||
|
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||||||
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// 데이터 로드
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||||||
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[HttpGet("data")]
|
||||||
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public IActionResult GetCores()
|
||||||
|
{
|
||||||
|
// 유니티에게 JSON 형태로 데이터를 보냄
|
||||||
|
return Ok(new { data = _tempData, message = "데이터 로드 성공!" });
|
||||||
|
}
|
||||||
|
|
||||||
|
// 데이터 수정
|
||||||
|
[HttpPost("add-data")]
|
||||||
|
public IActionResult AddCore([FromBody] int value)
|
||||||
|
{
|
||||||
|
_tempData = value;
|
||||||
|
return Ok(new { data = _tempData, message = $"{value}로 데이터 수정 완료!" });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
15
GameServer/Data/AppDbContext.cs
Normal file
15
GameServer/Data/AppDbContext.cs
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@@ -0,0 +1,15 @@
|
|||||||
|
using Microsoft.EntityFrameworkCore;
|
||||||
|
using GameServer.Models;
|
||||||
|
|
||||||
|
namespace GameServer.Data
|
||||||
|
{
|
||||||
|
public class AppDbContext : DbContext
|
||||||
|
{
|
||||||
|
public AppDbContext(DbContextOptions<AppDbContext> options) : base(options)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public DbSet<UserCharacterModel> UserCharacters { get; set; }
|
||||||
|
public DbSet<CharacterModel> Characters { get; set; }
|
||||||
|
}
|
||||||
|
}
|
||||||
18
GameServer/GameServer.csproj
Normal file
18
GameServer/GameServer.csproj
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk.Web">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="9.0.0" />
|
||||||
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="9.0.13">
|
||||||
|
<PrivateAssets>all</PrivateAssets>
|
||||||
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
|
</PackageReference>
|
||||||
|
<PackageReference Include="Pomelo.EntityFrameworkCore.MySql" Version="9.0.0" />
|
||||||
|
<PackageReference Include="Scalar.AspNetCore" Version="2.13.3" />
|
||||||
|
<PackageReference Include="Swashbuckle.AspNetCore" Version="7.2.0" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
6
GameServer/GameServer.http
Normal file
6
GameServer/GameServer.http
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
@GameServer_HostAddress = http://localhost:5281
|
||||||
|
|
||||||
|
GET {{GameServer_HostAddress}}/weatherforecast/
|
||||||
|
Accept: application/json
|
||||||
|
|
||||||
|
###
|
||||||
9
GameServer/Models/ApiResponse.cs
Normal file
9
GameServer/Models/ApiResponse.cs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
namespace GameServer.Models
|
||||||
|
{
|
||||||
|
public class ApiResponse<T>
|
||||||
|
{
|
||||||
|
public T? Data { get; set; } // 실제 데이터 (단일 객체 혹은 리스트)
|
||||||
|
public int? Count { get; set; } // 배열일 경우 개수 (선택사항)
|
||||||
|
public string Message { get; set; } = "Success";
|
||||||
|
}
|
||||||
|
}
|
||||||
17
GameServer/Models/CharacterModel.cs
Normal file
17
GameServer/Models/CharacterModel.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using System.ComponentModel.DataAnnotations;
|
||||||
|
using System.ComponentModel.DataAnnotations.Schema;
|
||||||
|
|
||||||
|
namespace GameServer.Models
|
||||||
|
{
|
||||||
|
[Table("tb_character")]
|
||||||
|
public class CharacterModel
|
||||||
|
{
|
||||||
|
[Key]
|
||||||
|
[Column("character_code")]
|
||||||
|
public string CharacterCode { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
[Required]
|
||||||
|
[Column("character_type")]
|
||||||
|
public string CharacterType { get; set; } = string.Empty;
|
||||||
|
}
|
||||||
|
}
|
||||||
39
GameServer/Models/UserCharacterModel.cs
Normal file
39
GameServer/Models/UserCharacterModel.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using System.ComponentModel.DataAnnotations;
|
||||||
|
using System.ComponentModel.DataAnnotations.Schema;
|
||||||
|
|
||||||
|
namespace GameServer.Models
|
||||||
|
{
|
||||||
|
[Table("tb_user_characters")]
|
||||||
|
public class UserCharacterModel
|
||||||
|
{
|
||||||
|
[Key]
|
||||||
|
[Column("user_character_no")]
|
||||||
|
public int UserCharacterNo { get; set; }
|
||||||
|
|
||||||
|
[Required]
|
||||||
|
[Column("user_no")]
|
||||||
|
public int UserNo { get; set; } = 0;
|
||||||
|
|
||||||
|
[Column("character_code")]
|
||||||
|
public string CharacterCode { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
[Column("lv")]
|
||||||
|
public int Lv { get; set; } = 0;
|
||||||
|
|
||||||
|
[Column("str_stat")]
|
||||||
|
public int StrStat { get; set; } = 0;
|
||||||
|
|
||||||
|
[Column("int_stat")]
|
||||||
|
public int IntStat { get; set; } = 0;
|
||||||
|
|
||||||
|
[Column("max_hp")]
|
||||||
|
public int MaxHp { get; set; } = 0;
|
||||||
|
|
||||||
|
[Column("max_mp")]
|
||||||
|
public int MaxMp { get; set; } = 0;
|
||||||
|
|
||||||
|
[Column("default_control")]
|
||||||
|
public bool DefaultControl { get; set; } = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
29
GameServer/Program.cs
Normal file
29
GameServer/Program.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using Microsoft.EntityFrameworkCore;
|
||||||
|
using GameServer.Data;
|
||||||
|
using Scalar.AspNetCore;
|
||||||
|
|
||||||
|
var builder = WebApplication.CreateBuilder(args);
|
||||||
|
|
||||||
|
// appsettings.json에서 연결 문자열(Connection String) 가져오기
|
||||||
|
var connectionString = builder.Configuration.GetConnectionString("DefaultConnection");
|
||||||
|
|
||||||
|
// MariaDB(Pomelo) 엔진 등록
|
||||||
|
builder.Services.AddDbContext<AppDbContext>(options =>
|
||||||
|
options.UseMySql(connectionString, ServerVersion.AutoDetect(connectionString)));
|
||||||
|
|
||||||
|
builder.Services.AddControllers();
|
||||||
|
builder.Services.AddOpenApi();
|
||||||
|
|
||||||
|
var app = builder.Build();
|
||||||
|
|
||||||
|
if (app.Environment.IsDevelopment())
|
||||||
|
{
|
||||||
|
app.MapOpenApi();
|
||||||
|
app.MapScalarApiReference();
|
||||||
|
}
|
||||||
|
|
||||||
|
app.UseHttpsRedirection();
|
||||||
|
app.UseAuthorization();
|
||||||
|
app.MapControllers();
|
||||||
|
|
||||||
|
app.Run();
|
||||||
23
GameServer/Properties/launchSettings.json
Normal file
23
GameServer/Properties/launchSettings.json
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"$schema": "https://json.schemastore.org/launchsettings.json",
|
||||||
|
"profiles": {
|
||||||
|
"http": {
|
||||||
|
"commandName": "Project",
|
||||||
|
"dotnetRunMessages": true,
|
||||||
|
"launchBrowser": false,
|
||||||
|
"applicationUrl": "http://localhost:5281",
|
||||||
|
"environmentVariables": {
|
||||||
|
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"https": {
|
||||||
|
"commandName": "Project",
|
||||||
|
"dotnetRunMessages": true,
|
||||||
|
"launchBrowser": false,
|
||||||
|
"applicationUrl": "https://localhost:7134;http://localhost:5281",
|
||||||
|
"environmentVariables": {
|
||||||
|
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
13
GameServer/WeatherForecast.cs
Normal file
13
GameServer/WeatherForecast.cs
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
namespace GameServer
|
||||||
|
{
|
||||||
|
public class WeatherForecast
|
||||||
|
{
|
||||||
|
public DateOnly Date { get; set; }
|
||||||
|
|
||||||
|
public int TemperatureC { get; set; }
|
||||||
|
|
||||||
|
public int TemperatureF => 32 + (int)(TemperatureC / 0.5556);
|
||||||
|
|
||||||
|
public string? Summary { get; set; }
|
||||||
|
}
|
||||||
|
}
|
||||||
8
GameServer/appsettings.Development.json
Normal file
8
GameServer/appsettings.Development.json
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
"Logging": {
|
||||||
|
"LogLevel": {
|
||||||
|
"Default": "Information",
|
||||||
|
"Microsoft.AspNetCore": "Warning"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
GameServer/appsettings.json
Normal file
12
GameServer/appsettings.json
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"ConnectionStrings": {
|
||||||
|
"DefaultConnection": "Server=nackjoonpc.iptime.org;Port=3363;Database=myGame;Uid=root;Pwd=!skrwns8023!;"
|
||||||
|
},
|
||||||
|
"Logging": {
|
||||||
|
"LogLevel": {
|
||||||
|
"Default": "Information",
|
||||||
|
"Microsoft.AspNetCore": "Warning"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"AllowedHosts": "*"
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user