30 lines
744 B
C#
30 lines
744 B
C#
using UnityEngine;
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public class GameManager : MonoBehaviour,ISceneInitializable
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{
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public static GameManager Instance;
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public SkillSupport SkillSupporter {get; private set;}
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public PlayerController LocalPlayer {get; private set;}
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this; //만들어진 자신을 인스턴스로 설정
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}
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else
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{
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Destroy(gameObject); //이미 인스턴스가 있으면 자신을 파괴
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}
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}
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public void OnSceneLoaded()
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{
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Debug.Log("aaaa");
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SkillSupporter = Object.FindFirstObjectByType<SkillSupport>();
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LocalPlayer = Object.FindFirstObjectByType<PlayerController>();
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}
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}
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