Files
WhiteMan_Unity2D/Assets/02_Scripts/Combat/ComboNode.cs

27 lines
533 B
C#

using System;
using UnityEngine;
public enum ComboInputType
{
Punch,
Kick
}
[Serializable]
public class ComboTransition
{
public ComboInputType Trigger;
public ComboNode Next;
public float ForwardStep = 0f;
public float ForwardStepDuration = 0.1f;
}
[CreateAssetMenu(fileName = "ComboNode", menuName = "Combat/ComboNode")]
public class ComboNode : ScriptableObject
{
public string NodeName;
public AttackData Attack;
public float ComboWindow = 0.8f;
public ComboTransition[] Transitions;
}