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WhiteMan_Unity2D/Assets/Hovl Studio/HSFiles/Materials/TrailShader3.mat

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: TrailShader3
m_Shader: {fileID: 4800000, guid: 1bc9b14ff230e2242b248daff64546f6, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
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m_TexEnvs:
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m_Texture: {fileID: 2800000, guid: 1f4a0a8d81984c94e92c9bb247a9015b, type: 3}
m_Scale: {x: 0.5, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: 6701bfb8e762cd54e96d8dc1a763d942, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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m_Colors:
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