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WhiteMan_Unity2D/Assets/Hovl Studio/HSFiles/Materials/TrailShader2.mat

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: TrailShader2
m_Shader: {fileID: 4800000, guid: 1bc9b14ff230e2242b248daff64546f6, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
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m_Texture: {fileID: 2800000, guid: beea0694d337e23449c7d21e4dfef1cb, type: 3}
m_Scale: {x: 0.8, y: 1}
m_Offset: {x: 0, y: 0}
- _Noise:
m_Texture: {fileID: 2800000, guid: 1eae6143ce30e2849b37136524e197f0, type: 3}
m_Scale: {x: 2, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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- _Colorrange: 2
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- _Depthpower: 1
- _Emission: 15
- _Mask: 0
- _Maskpower: 10
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m_Colors:
- _EndColor: {r: 0.61209154, g: 0, b: 1, a: 1}
- _SpeedMainTexUVNoiseZW: {r: -2, g: 0, b: -2, a: 0}
- _StartColor: {r: 0, g: 0.73947906, b: 1, a: 1}