Files
WhiteMan_Unity2D/Assets/Eric VFX Studio/Resource/Materials/lb-03_6 1.mat

83 lines
2.4 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: lb-03_6 1
m_Shader: {fileID: 4800000, guid: ce47b9045a7a3214ca1379e605f54d9f, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _NODE_5845_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _DissolveTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 776a57311c77b0c439ac400795a24a27, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OverlayTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Brightness: 1.5
- _DissolveAmount: 0
- _DissolveEdgeWidth: 0.05
- _DistortFrequency: 2
- _DistortSpeed: 1
- _DistortStrength: 0
- _DistortionPower: 0
- _EdgeWidth: 0.1
- _FresnelIntensity: 5
- _FresnelMasksTexture: 0
- _FresnelPower: 1
- _FresnelWidth: 5
- _MainBrightness: 1
- _NoiseStrength: 1
- _SoftParticlesDistance: 1
- _SoftParticlesEnabled: 0
- _UseAlphaDissolve: 0
- _UseFresnel: 0
- _UseParticleAlphaDissolve: 0
- _VertexAlphaRef: 1
m_Colors:
- _DissolveEdgeColor: {r: 1, g: 0, b: 0, a: 1}
- _DistortionSpeed: {r: 0, g: 0, b: 0, a: 0}
- _EdgeColor: {r: 0, g: 1, b: 0.5, a: 1}
- _FlowSpeed: {r: 0, g: 2, b: 0, a: 0}
- _FresnelColor: {r: 1, g: 1, b: 1, a: 1}
- _MainColor: {r: 0.18039216, g: 0.05490196, b: 0.3882353, a: 1}
- _MainScrollSpeed: {r: 0, g: 1.8, b: 0, a: 0}
- _NoiseColor: {r: 1, g: 1, b: 1, a: 1}
- _NoiseScrollSpeed: {r: 0.2, g: -0.2, b: 0, a: 0}
- _OverlayColor: {r: 1, g: 1, b: 1, a: 1}
- _OverlayFlowSpeed: {r: 0, g: 0, b: 0, a: 0}
- _TintColor: {r: 0.5752087, g: 0.2593307, b: 0.8037735, a: 1}
m_BuildTextureStacks: []