using UnityEngine; public class SkillSupport : MonoBehaviour { [HideInInspector] public Transform[] DownHazardFirePos; // 위에서 아래로 포격 [HideInInspector] public Transform[] RightHazardFirePos; // 왼쪽에서 오른쪽으로 포격 [HideInInspector] public SkillPredict[] DownHazardPredicts; [HideInInspector] public SkillPredict[] RightHazardPredicts; void Start() { GameObject[] shineDownStartPoss = GameObject.FindGameObjectsWithTag("ShineDownStartPos"); GameObject[] shineRightStartPoss = GameObject.FindGameObjectsWithTag("ShineRightStartPos"); DownHazardFirePos = new Transform[shineDownStartPoss.Length]; DownHazardPredicts = new SkillPredict[shineDownStartPoss.Length]; RightHazardFirePos = new Transform[shineRightStartPoss.Length]; RightHazardPredicts = new SkillPredict[shineRightStartPoss.Length]; for(int i=0;i(); if(skillPredict != null) { DownHazardPredicts[i] = skillPredict; } } for(int i=0;i(); if(skillPredict != null) { RightHazardPredicts[i] = skillPredict; } } } }