//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.18.0 // from Assets/11_Input/GameInput.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; /// /// Provides programmatic access to , , and instances defined in asset "Assets/11_Input/GameInput.inputactions". /// /// /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. /// /// /// /// using namespace UnityEngine; /// using UnityEngine.InputSystem; /// /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. /// public class Example : MonoBehaviour, MyActions.IPlayerActions /// { /// private MyActions_Actions m_Actions; // Source code representation of asset. /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. /// /// void Awake() /// { /// m_Actions = new MyActions_Actions(); // Create asset object. /// m_Player = m_Actions.Player; // Extract action map object. /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. /// } /// /// void OnDestroy() /// { /// m_Actions.Dispose(); // Destroy asset object. /// } /// /// void OnEnable() /// { /// m_Player.Enable(); // Enable all actions within map. /// } /// /// void OnDisable() /// { /// m_Player.Disable(); // Disable all actions within map. /// } /// /// #region Interface implementation of MyActions.IPlayerActions /// /// // Invoked when "Move" action is either started, performed or canceled. /// public void OnMove(InputAction.CallbackContext context) /// { /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); /// } /// /// // Invoked when "Attack" action is either started, performed or canceled. /// public void OnAttack(InputAction.CallbackContext context) /// { /// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); /// } /// /// #endregion /// } /// /// public partial class @GameInput: IInputActionCollection2, IDisposable { /// /// Provides access to the underlying asset instance. /// public InputActionAsset asset { get; } /// /// Constructs a new instance. /// public @GameInput() { asset = InputActionAsset.FromJson(@"{ ""version"": 1, ""name"": ""GameInput"", ""maps"": [ { ""name"": ""Player"", ""id"": ""e331468a-870b-4a9d-adfc-33c89a2aa65d"", ""actions"": [ { ""name"": ""Move"", ""type"": ""Value"", ""id"": ""63ac178d-1333-427a-9f57-780afc877807"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""Jump"", ""type"": ""Button"", ""id"": ""a8c7f1d2-3e4b-4a5c-9d6e-7f8901234567"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Punch"", ""type"": ""Button"", ""id"": ""3dcb1343-a166-469d-990e-24ccedf2d09e"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Kick"", ""type"": ""Button"", ""id"": ""1af50460-846d-4f2a-8030-f9712ad7df6b"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Dash"", ""type"": ""Button"", ""id"": ""4245d8e3-7e61-4548-84af-75512958eb2f"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Roll"", ""type"": ""Button"", ""id"": ""7e00ae7c-ad0c-460d-be3d-0072054ceb9c"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""BackDash"", ""type"": ""Button"", ""id"": ""673f5cb8-598b-48d3-bef8-0092cf7f4ba6"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""GrabSmash"", ""type"": ""Button"", ""id"": ""c42f3219-3aca-4678-8a86-b74565af3747"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""WeaponSlot1"", ""type"": ""Button"", ""id"": ""a1b2c3d4-1111-1111-1111-111111111111"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""WeaponSlot2"", ""type"": ""Button"", ""id"": ""a1b2c3d4-2222-2222-2222-222222222222"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""WeaponSlot3"", ""type"": ""Button"", ""id"": ""a1b2c3d4-3333-3333-3333-333333333333"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": ""2D Vector"", ""id"": ""1c7aa2cd-7385-4e38-8392-a1cecb8adc98"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""50a77fe5-4fb2-4e7a-bd0c-973407f67e90"", ""path"": ""/upArrow"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""2306a862-a3c3-48b1-8a28-ce80c7d9e2ea"", ""path"": ""/downArrow"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""819efc78-8db1-481e-b737-4fef39f2fa3f"", ""path"": ""/leftArrow"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""eab43684-ffd8-44c3-bca7-03dce6685fbb"", ""path"": ""/rightArrow"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""b9d8e2f3-4a5c-4b6d-8e7f-901234567890"", ""path"": ""/c"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""9f28cd37-d35c-4f36-8af0-a0020d508486"", ""path"": ""/z"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Punch"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""43e56be6-df9b-4845-ba12-cd109ac1ffa0"", ""path"": ""/x"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Kick"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""8bca2399-c8c8-41e8-a3b2-08267c8bc571"", ""path"": ""/leftShift"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Dash"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""df4d72ec-012c-413a-862d-1a36d2c5b69a"", ""path"": ""/leftCtrl"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Roll"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""4c51b02e-aa8f-4242-81e4-ab1c72a512df"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""BackDash"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""8635811d-29ac-4047-a3f7-d7a72f7e362e"", ""path"": ""/g"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""GrabSmash"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""b1c2d3e4-1111-1111-1111-111111111111"", ""path"": ""/1"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""WeaponSlot1"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""b1c2d3e4-2222-2222-2222-222222222222"", ""path"": ""/2"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""WeaponSlot2"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""b1c2d3e4-3333-3333-3333-333333333333"", ""path"": ""/3"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""WeaponSlot3"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // Player m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true); m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true); m_Player_Punch = m_Player.FindAction("Punch", throwIfNotFound: true); m_Player_Kick = m_Player.FindAction("Kick", throwIfNotFound: true); m_Player_Dash = m_Player.FindAction("Dash", throwIfNotFound: true); m_Player_Roll = m_Player.FindAction("Roll", throwIfNotFound: true); m_Player_BackDash = m_Player.FindAction("BackDash", throwIfNotFound: true); m_Player_GrabSmash = m_Player.FindAction("GrabSmash", throwIfNotFound: true); m_Player_WeaponSlot1 = m_Player.FindAction("WeaponSlot1", throwIfNotFound: true); m_Player_WeaponSlot2 = m_Player.FindAction("WeaponSlot2", throwIfNotFound: true); m_Player_WeaponSlot3 = m_Player.FindAction("WeaponSlot3", throwIfNotFound: true); } ~@GameInput() { UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, GameInput.Player.Disable() has not been called."); } /// /// Destroys this asset and all associated instances. /// public void Dispose() { UnityEngine.Object.Destroy(asset); } /// public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } /// public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } /// public ReadOnlyArray controlSchemes => asset.controlSchemes; /// public bool Contains(InputAction action) { return asset.Contains(action); } /// public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } /// IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } /// public void Enable() { asset.Enable(); } /// public void Disable() { asset.Disable(); } /// public IEnumerable bindings => asset.bindings; /// public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } /// public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Player private readonly InputActionMap m_Player; private List m_PlayerActionsCallbackInterfaces = new List(); private readonly InputAction m_Player_Move; private readonly InputAction m_Player_Jump; private readonly InputAction m_Player_Punch; private readonly InputAction m_Player_Kick; private readonly InputAction m_Player_Dash; private readonly InputAction m_Player_Roll; private readonly InputAction m_Player_BackDash; private readonly InputAction m_Player_GrabSmash; private readonly InputAction m_Player_WeaponSlot1; private readonly InputAction m_Player_WeaponSlot2; private readonly InputAction m_Player_WeaponSlot3; /// /// Provides access to input actions defined in input action map "Player". /// public struct PlayerActions { private @GameInput m_Wrapper; /// /// Construct a new instance of the input action map wrapper class. /// public PlayerActions(@GameInput wrapper) { m_Wrapper = wrapper; } /// /// Provides access to the underlying input action "Player/Move". /// public InputAction @Move => m_Wrapper.m_Player_Move; /// /// Provides access to the underlying input action "Player/Jump". /// public InputAction @Jump => m_Wrapper.m_Player_Jump; /// /// Provides access to the underlying input action "Player/Punch". /// public InputAction @Punch => m_Wrapper.m_Player_Punch; /// /// Provides access to the underlying input action "Player/Kick". /// public InputAction @Kick => m_Wrapper.m_Player_Kick; /// /// Provides access to the underlying input action "Player/Dash". /// public InputAction @Dash => m_Wrapper.m_Player_Dash; /// /// Provides access to the underlying input action "Player/Roll". /// public InputAction @Roll => m_Wrapper.m_Player_Roll; /// /// Provides access to the underlying input action "Player/BackDash". /// public InputAction @BackDash => m_Wrapper.m_Player_BackDash; /// /// Provides access to the underlying input action "Player/GrabSmash". /// public InputAction @GrabSmash => m_Wrapper.m_Player_GrabSmash; /// /// Provides access to the underlying input action "Player/WeaponSlot1". /// public InputAction @WeaponSlot1 => m_Wrapper.m_Player_WeaponSlot1; /// /// Provides access to the underlying input action "Player/WeaponSlot2". /// public InputAction @WeaponSlot2 => m_Wrapper.m_Player_WeaponSlot2; /// /// Provides access to the underlying input action "Player/WeaponSlot3". /// public InputAction @WeaponSlot3 => m_Wrapper.m_Player_WeaponSlot3; /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_Player; } /// public void Enable() { Get().Enable(); } /// public void Disable() { Get().Disable(); } /// public bool enabled => Get().enabled; /// /// Implicitly converts an to an instance. /// public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } /// /// Adds , and callbacks provided via on all input actions contained in this map. /// /// Callback instance. /// /// If is null or have already been added this method does nothing. /// /// public void AddCallbacks(IPlayerActions instance) { if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Punch.started += instance.OnPunch; @Punch.performed += instance.OnPunch; @Punch.canceled += instance.OnPunch; @Kick.started += instance.OnKick; @Kick.performed += instance.OnKick; @Kick.canceled += instance.OnKick; @Dash.started += instance.OnDash; @Dash.performed += instance.OnDash; @Dash.canceled += instance.OnDash; @Roll.started += instance.OnRoll; @Roll.performed += instance.OnRoll; @Roll.canceled += instance.OnRoll; @BackDash.started += instance.OnBackDash; @BackDash.performed += instance.OnBackDash; @BackDash.canceled += instance.OnBackDash; @GrabSmash.started += instance.OnGrabSmash; @GrabSmash.performed += instance.OnGrabSmash; @GrabSmash.canceled += instance.OnGrabSmash; @WeaponSlot1.started += instance.OnWeaponSlot1; @WeaponSlot1.performed += instance.OnWeaponSlot1; @WeaponSlot1.canceled += instance.OnWeaponSlot1; @WeaponSlot2.started += instance.OnWeaponSlot2; @WeaponSlot2.performed += instance.OnWeaponSlot2; @WeaponSlot2.canceled += instance.OnWeaponSlot2; @WeaponSlot3.started += instance.OnWeaponSlot3; @WeaponSlot3.performed += instance.OnWeaponSlot3; @WeaponSlot3.canceled += instance.OnWeaponSlot3; } /// /// Removes , and callbacks provided via on all input actions contained in this map. /// /// /// Calling this method when have not previously been registered has no side-effects. /// /// private void UnregisterCallbacks(IPlayerActions instance) { @Move.started -= instance.OnMove; @Move.performed -= instance.OnMove; @Move.canceled -= instance.OnMove; @Jump.started -= instance.OnJump; @Jump.performed -= instance.OnJump; @Jump.canceled -= instance.OnJump; @Punch.started -= instance.OnPunch; @Punch.performed -= instance.OnPunch; @Punch.canceled -= instance.OnPunch; @Kick.started -= instance.OnKick; @Kick.performed -= instance.OnKick; @Kick.canceled -= instance.OnKick; @Dash.started -= instance.OnDash; @Dash.performed -= instance.OnDash; @Dash.canceled -= instance.OnDash; @Roll.started -= instance.OnRoll; @Roll.performed -= instance.OnRoll; @Roll.canceled -= instance.OnRoll; @BackDash.started -= instance.OnBackDash; @BackDash.performed -= instance.OnBackDash; @BackDash.canceled -= instance.OnBackDash; @GrabSmash.started -= instance.OnGrabSmash; @GrabSmash.performed -= instance.OnGrabSmash; @GrabSmash.canceled -= instance.OnGrabSmash; @WeaponSlot1.started -= instance.OnWeaponSlot1; @WeaponSlot1.performed -= instance.OnWeaponSlot1; @WeaponSlot1.canceled -= instance.OnWeaponSlot1; @WeaponSlot2.started -= instance.OnWeaponSlot2; @WeaponSlot2.performed -= instance.OnWeaponSlot2; @WeaponSlot2.canceled -= instance.OnWeaponSlot2; @WeaponSlot3.started -= instance.OnWeaponSlot3; @WeaponSlot3.performed -= instance.OnWeaponSlot3; @WeaponSlot3.canceled -= instance.OnWeaponSlot3; } /// /// Unregisters and unregisters all input action callbacks via . /// /// public void RemoveCallbacks(IPlayerActions instance) { if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } /// /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via . /// /// /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks. /// /// /// /// public void SetCallbacks(IPlayerActions instance) { foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } /// /// Provides a new instance referencing this action map. /// public PlayerActions @Player => new PlayerActions(this); /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks. /// /// /// public interface IPlayerActions { /// /// Method invoked when associated input action "Move" is either , or . /// /// /// /// void OnMove(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Jump" is either , or . /// /// /// /// void OnJump(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Punch" is either , or . /// /// /// /// void OnPunch(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Kick" is either , or . /// /// /// /// void OnKick(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Dash" is either , or . /// /// /// /// void OnDash(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Roll" is either , or . /// /// /// /// void OnRoll(InputAction.CallbackContext context); /// /// Method invoked when associated input action "BackDash" is either , or . /// /// /// /// void OnBackDash(InputAction.CallbackContext context); /// /// Method invoked when associated input action "GrabSmash" is either , or . /// /// /// /// void OnGrabSmash(InputAction.CallbackContext context); /// /// Method invoked when associated input action "WeaponSlot1" is either , or . /// /// /// /// void OnWeaponSlot1(InputAction.CallbackContext context); /// /// Method invoked when associated input action "WeaponSlot2" is either , or . /// /// /// /// void OnWeaponSlot2(InputAction.CallbackContext context); /// /// Method invoked when associated input action "WeaponSlot3" is either , or . /// /// /// /// void OnWeaponSlot3(InputAction.CallbackContext context); } }