using UnityEngine; using HighlightPlus; namespace HighlightPlus.Demos { public class ManualSelectionDemo : MonoBehaviour { public HighlightManager manager; public Transform objectToSelect; public Transform[] objectsToSelect; void Update () { if (InputProxy.GetKeyDown("1")) { manager.SelectObject(objectToSelect); } if (InputProxy.GetKeyDown("2")) { manager.ToggleObject(objectToSelect); } if (InputProxy.GetKeyDown("3")) { manager.UnselectObject(objectToSelect); } if (InputProxy.GetKeyDown("4")) { manager.SelectObjects(objectsToSelect); } if (InputProxy.GetKeyDown("5")) { manager.UnselectObjects(); } } } }