%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-8385526630926307496 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: version: 13 hdPluginSubTargetMaterialVersions: m_Keys: [] m_Values: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ShockWave13 m_Shader: {fileID: -6465566751694194690, guid: c54b5097403c7204dab66c94ca8f2252, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: - _DOUBLESIDED_ON - _ENABLE_FOG_ON_TRANSPARENT - _SURFACE_TYPE_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 1 m_CustomRenderQueue: -1 stringTagMap: MotionVector: User disabledShaderPasses: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _Flow: m_Texture: {fileID: 2800000, guid: 4c66a60e1284aa34199758ca16976171, type: 3} m_Scale: {x: 1, y: 0.2} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTexture: m_Texture: {fileID: 2800000, guid: 6bfcf4e90d569ce4484888b0aee7d89d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Mask: m_Texture: {fileID: 2800000, guid: 680ed321f94f60744a581c7a50bf07ba, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Noise: m_Texture: {fileID: 2800000, guid: 7d68a918c0765ff46bd6aa7513519399, type: 3} m_Scale: {x: 2, y: 0.5} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AddPrecomputedVelocity: 0 - _AlphaCutoffEnable: 0 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 - _BUILTIN_QueueControl: 0 - _BUILTIN_QueueOffset: 0 - _BlendMode: 0 - _ConservativeDepthOffsetEnable: 0 - _CullMode: 0 - _CullModeForward: 0 - _DepthOffsetEnable: 0 - _Depthpower: 1 - _DoubleSidedEnable: 1 - _DoubleSidedGIMode: 0 - _DoubleSidedNormalMode: 2 - _DstBlend: 10 - _Emission: 4 - _EnableBlendModePreserveSpecularLighting: 0 - _EnableFogOnTransparent: 1 - _ExcludeFromTUAndAA: 0 - _InvFade: 3 - _NoiseOpacityLerp: 0 - _OpaqueCullMode: 2 - _QueueControl: 0 - _QueueOffset: 0 - _RenderQueueType: 3 - _SrcBlend: 1 - _StencilRef: 0 - _StencilRefDepth: 1 - _StencilRefDistortionVec: 4 - _StencilRefMV: 33 - _StencilWriteMask: 6 - _StencilWriteMaskDepth: 9 - _StencilWriteMaskDistortionVec: 4 - _StencilWriteMaskMV: 43 - _SurfaceType: 1 - _TransparentBackfaceEnable: 0 - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 - _TransparentZWrite: 0 - _UV2Tswitch: 0 - _UseShadowThreshold: 0 - _Usedepth: 0 - _ZTestDepthEqualForOpaque: 4 - _ZTestTransparent: 4 - _ZWrite: 0 m_Colors: - _DistortionSpeedXYPowerZ: {r: 0, g: 0.2, b: -0.5, a: 0.01} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _NoiseSpeedXYPowerZ: {r: 0.02, g: 0.5, b: 1, a: 0} - _TextureMove: {r: 0, g: 0, b: 0, a: 0} - _TintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 --- !u!114 &1398193690395942571 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3} m_Name: m_EditorClassIdentifier: version: 0 --- !u!114 &8577248959296134648 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 10