using UnityEngine; public class SkillSupport : MonoBehaviour { [HideInInspector] public Transform[] DownHazardFirePos; // 위에서 아래로 포격 [HideInInspector] public Transform[] RightHazardFirePos; // 왼쪽에서 오른쪽으로 포격 void Start() { GameObject[] shineDownStartPoss = GameObject.FindGameObjectsWithTag("ShineDownStartPos"); GameObject[] shineRightStartPoss = GameObject.FindGameObjectsWithTag("ShineRightStartPos"); DownHazardFirePos = new Transform[shineDownStartPoss.Length]; RightHazardFirePos = new Transform[shineRightStartPoss.Length]; for(int i=0;i