#!/bin/bash ASEPRITE_PATH="Aseprite" PLAYER_PATH="../Player.aseprite" PLAYER_FISHING_PATH="../PlayerFishing.aseprite" COMBAT_PATH="../PlayerCombat.aseprite" EFFECTS_PATH="../Effects.aseprite" WEAPONS_PATH="../Weapons.aseprite" PREVIEW_PATH="../../../AssetPage/PreviewAnimations.aseprite" PLAYER_WITH_EFFECTS_PATH="../../../AssetPage/PlayerAnimationsWithEffects.aseprite" SPRITES_FOLDER="../../Sprites/" SPRITES_SEPARATED_FOLDER="../../SpritesSeparated/" PREVIEW_FOLDER="../../../Preview" PARAMS="--script-param sprites-folder=$SPRITES_FOLDER" BACKGROUND_LAYER="Background" REFERENCE_LAYER="Reference" DEFAULT_PARAMS="--ignore-layer "Background" --ignore-layer "Reference" --ignore-layer "NormalMap"" display_menu() { echo "Please choose an option:" echo "1. Player" echo "2. Player Parts" echo "3. Player Fishing" echo "4. Player Fishing Parts" echo "5. Player Combat" echo "6. Player Combat Parts" echo "7. Previews" echo "8. All" echo "9. Exit" } export_player() { echo "Exporting Player" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --save-as $SPRITES_FOLDER/{tag}/{tag}{frame01}.png --split-tags "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --sheet $SPRITES_FOLDER/PlayerSheet.png --data $SPRITES_FOLDER/PlayerSheet.json --split-tags echo "Exported Player" # "$ASEPRITE_PATH" -b "$PLAYER_PATH" --save-as %UNITY_PATH%/Aseprite/PlayerAnimations.aseprite } export_player_parts() { echo "Exporting Player Parts" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/RightArm" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/RightArm/{tag}{frame01}.png echo "Exported Right Arm" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/LeftArm" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/LeftArm/{tag}{frame01}.png echo "Exported Left Arm" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/Head" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/Head/{tag}{frame01}.png echo "Exported Head" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/RightLeg" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/RightLeg/{tag}{frame01}.png echo "Exported Right Leg" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/LeftLeg" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/LeftLeg/{tag}{frame01}.png echo "Exported Left Leg" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/Torso" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/Torso/{tag}{frame01}.png echo "Exported Torso" echo "Exported Player Parts" } export_player_fishing() { echo "Exporting Player Fishing" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --save-as $SPRITES_FOLDER/Fishing/{tag}/{tag}{frame01}.png --split-tags "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --sheet $SPRITES_FOLDER/PlayerFishingSheet.png --data $SPRITES_FOLDER/PlayerFishingSheet.json --split-tags echo "Exported Player" # "$ASEPRITE_PATH" -b "$PLAYER_PATH" --save-as %UNITY_PATH%/Aseprite/PlayerAnimations.aseprite } export_player_fishing_parts() { echo "Exporting Player Fishing Parts" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/RightArm" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/RightArm/{tag}{frame01}.png echo "Exported Right Arm" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/LeftArm" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/LeftArm/{tag}{frame01}.png echo "Exported Left Arm" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/Head" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/Head/{tag}{frame01}.png echo "Exported Head" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/RightLeg" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/RightLeg/{tag}{frame01}.png echo "Exported Right Leg" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/LeftLeg" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/LeftLeg/{tag}{frame01}.png echo "Exported Left Leg" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/Torso" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/Torso/{tag}{frame01}.png echo "Exported Torso" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/Tool" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/Tool/{tag}{frame01}.png echo "Exported Tool" echo "Exported Player Fishing Parts" } export_player_combat() { echo "Exporting Player Combat" # "$ASEPRITE_PATH" -b "$EFFECTS_PATH" --save-as %UNITY_PATH%/Aseprite/"$EFFECTS_PATH" # "$ASEPRITE_PATH" -b "$WEAPONS_PATH" --save-as %UNITY_PATH%/Aseprite/"$WEAPONS_PATH" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --save-as $SPRITES_FOLDER/Combat/{tag}/{tag}{frame01}.png --split-tags "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --sheet $SPRITES_FOLDER/PlayerCombatSheet.png --data $SPRITES_FOLDER/PlayerCombatSheet.json --split-tags "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$EFFECTS_PATH" --save-as $SPRITES_FOLDER/FX/{tag}/{tag}{frame01}.png --split-tags "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$EFFECTS_PATH" --sheet $SPRITES_FOLDER/FXSheet.png --data $SPRITES_FOLDER/FXSheet.json --split-tags "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$WEAPONS_PATH" --save-as $SPRITES_FOLDER/Weapons/{tag}/{tag}{frame01}.png --split-tags "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$WEAPONS_PATH" --sheet $SPRITES_FOLDER/WeaponsSheet.png --data $SPRITES_FOLDER/WeaponsSheet.json --split-tags echo "Exported Player Combat" } export_player_combat_parts() { echo "Exporting Player Combat Parts" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/RightArm" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/RightArm/{tag}{frame01}.png echo "Exported Right Arm" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/LeftArm" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/LeftArm/{tag}{frame01}.png echo "Exported Left Arm" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/Head" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/Head/{tag}{frame01}.png echo "Exported Head" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/RightLeg" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/RightLeg/{tag}{frame01}.png echo "Exported Right Leg" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/LeftLeg" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/LeftLeg/{tag}{frame01}.png echo "Exported Left Leg" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/Torso" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/Torso/{tag}{frame01}.png echo "Exported Torso" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/FX" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/FX/{tag}{frame01}.png echo "Exported Effects" "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/Weapon" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/Weapon/{tag}{frame01}.png echo "Exported Weapon" echo "Exported Exported Player Combat Parts" } export_preview() { echo "Exporting Previews" "$ASEPRITE_PATH" -b "$PREVIEW_PATH" --scale 2 --save-as $PREVIEW_FOLDER/PreviewAnimations.gif "$ASEPRITE_PATH" -b "$PLAYER_WITH_EFFECTS_PATH" --scale 2 --save-as $PREVIEW_FOLDER/{tag}.gif echo "Exported Previews" } while true; do display_menu read -p "Enter your choice [1-9]: " choice case $choice in 1) export_player ;; 2) export_player_parts ;; 3) export_player_fishing ;; 4) export_player_fishing_parts ;; 5) export_player_combat ;; 6) export_player_combat_parts ;; 7) export_preview ;; 8) export_player export_player_parts export_player_fishing export_player_fishing_parts export_player_combat export_player_combat_parts export_preview ;; 9) echo "Exiting..." break ;; *) echo "Invalid option. Please try again." ;; esac echo "" done