using TMPro; using UnityEngine; public class GameManager : MonoBehaviour,ISceneInitializable { public static GameManager Instance; public SkillSupport SkillSupporter {get; private set;} public PlayerController LocalPlayer {get; private set;} public WaveManager WaveM {get; private set;} public RestartUI Restart {get; private set;} private void Awake() { if (Instance == null) { Instance = this; //만들어진 자신을 인스턴스로 설정 } else { Destroy(gameObject); //이미 인스턴스가 있으면 자신을 파괴 } } public void OnSceneLoaded() { SkillSupporter = Object.FindFirstObjectByType(); LocalPlayer = Object.FindFirstObjectByType(); WaveM = Object.FindFirstObjectByType(); Restart = Object.FindFirstObjectByType(); } public void GameRestart() { Debug.Log("다시시작"); SceneLoadManager.Instance.RequestSceneChange("GameScene"); } }