%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 526ebe3dc7ff32e4faa2cfcdc1670638, type: 3} m_Name: Punch_C m_EditorClassIdentifier: Assembly-CSharp::ActionData ActionName: Punch_C AnimationState: PunchC AnimationSpeed: 1 Offset: {x: 0.3, y: 0.6} Radius: 0.5 Damage: 10 Cooldown: 0.3 ComboWindow: 0.25 HasMotion: 0 Velocity: {x: 0, y: 0} MotionSpeedCurve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 1 inSlope: 0 outSlope: 0 tangentMode: 34 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 1 value: 1 inSlope: 0 outSlope: 0 tangentMode: 34 weightedMode: 0 inWeight: 0 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 HitTiming: 0.15 HitDuration: 0 MotionDuration: 0.3 CanMoveDuringAction: 0 CanTurnDuringAction: 0 UseInputDirection: 1 PreserveYVelocity: 1 StopHorizontalVelocityOnEnd: 1 IgnoreCollisionDuringAction: 0 IgnoredCollisionLayers: serializedVersion: 2 m_Bits: 0 HasHit: 1 HitVelocity: {x: 0.3, y: 4} HitReactionAnimationState: