2026-05-18 애니메이션 설계 수정
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@@ -14,6 +14,7 @@ public class InputManager : MonoBehaviour, GameInput.IPlayerActions
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public event Action OnKick_Event;
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public event Action OnDash_Event;
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public event Action OnRoll_Event;
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public event Action OnBackDash_Event;
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private void Awake()
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{
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@@ -69,4 +70,11 @@ public void OnRoll(InputAction.CallbackContext ctx)
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if (ctx.phase == InputActionPhase.Started)
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OnRoll_Event?.Invoke();
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}
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public void OnBackDash(InputAction.CallbackContext ctx)
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{
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if (ctx.phase == InputActionPhase.Started)
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OnBackDash_Event?.Invoke();
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}
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}
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