2026-05-18 애니메이션 설계 수정
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@@ -2,5 +2,5 @@
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public interface IDamageable
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{
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void TakeDamage(int amount, Vector2 hitVelocity = default, string hitReactionAnimationState = null);
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void TakeDamage(int amount, Vector2 hitVelocity = default, string hitReactionAnimationState = null, Vector2? hitTargetPosition = null, bool correctHitTargetY = false, int hitPositionSolidMask = 0, float hitPositionCorrectionDuration = 0f);
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}
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