2026-05-18 애니메이션 설계 수정
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@@ -10,7 +10,6 @@ public class ActionData : ScriptableObject
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public string AnimationState;
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public float AnimationSpeed = 1f;
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public AnimationCurve AnimationSpeedCurve = AnimationCurve.Linear(0f, 1f, 1f, 1f);
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public bool ReturnToIdleOnAnimationComplete;
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public float Cooldown = 0.3f;
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public float ComboWindow = 0.25f;
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@@ -36,5 +35,9 @@ public class ActionData : ScriptableObject
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[Header("Hit Reaction")]
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public Vector2 HitVelocity = Vector2.zero;
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public bool UseHitPositionCorrection;
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public Vector2 HitTargetOffset = new Vector2(0.8f, 0f);
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public float HitPositionCorrectionDuration = 0.08f;
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public bool CorrectHitTargetY;
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public string HitReactionAnimationState;
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}
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