2026-05-15 공격과 피격
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17
Assets/02_Scripts/Combat/AttackData.cs
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17
Assets/02_Scripts/Combat/AttackData.cs
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using UnityEngine;
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[CreateAssetMenu(fileName = "AttackData", menuName = "Combat/AttackData")]
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public class AttackData : ScriptableObject
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{
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public string AttackName;
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public string AnimationState;
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public Vector2 Offset = new Vector2(0.5f, 0f);
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public float Radius = 0.5f;
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public int Damage = 10;
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public float Cooldown = 0.3f;
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[Header("Timing")]
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public float HitTiming = 0.15f;
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public float HitDuration = 0f;
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public float MotionDuration = 0.3f;
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}
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