2026-05-18 기획 수정 : 플레이어와 에너미의 body간 충돌은 없다
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@@ -25,8 +25,6 @@ public class ActionData : ScriptableObject
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public bool UseInputDirection = true;
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public bool PreserveYVelocity = true;
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public bool StopHorizontalVelocityOnEnd = true;
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public bool IgnoreCollisionDuringAction;
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public LayerMask IgnoredCollisionLayers;
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[Header("Hit")]
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public bool HasHit = true;
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