2026-05-21 스킬예측(진행중)
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47
Assets/Hovl Studio/HSFiles/Materials/TrailShader2.mat
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47
Assets/Hovl Studio/HSFiles/Materials/TrailShader2.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: TrailShader2
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m_Shader: {fileID: 4800000, guid: 1bc9b14ff230e2242b248daff64546f6, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _MainTexture:
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m_Texture: {fileID: 2800000, guid: beea0694d337e23449c7d21e4dfef1cb, type: 3}
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m_Scale: {x: 0.8, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Noise:
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m_Texture: {fileID: 2800000, guid: 1eae6143ce30e2849b37136524e197f0, type: 3}
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m_Scale: {x: 2, y: 1}
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m_Offset: {x: 0, y: 0}
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- _texcoord:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _Colorpower: 0.8
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- _Colorrange: 2
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- _CullMode: 2
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- _Depthpower: 1
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- _Emission: 15
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- _Mask: 0
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- _Maskpower: 10
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- _Usedark: 1
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- _Usedepth: 0
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- __dirty: 1
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m_Colors:
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- _EndColor: {r: 0.61209154, g: 0, b: 1, a: 1}
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- _SpeedMainTexUVNoiseZW: {r: -2, g: 0, b: -2, a: 0}
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- _StartColor: {r: 0, g: 0.73947906, b: 1, a: 1}
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