2026-05-21 스킬예측(진행중)

This commit is contained in:
2026-05-21 18:14:04 +09:00
parent 04d4939e88
commit b9338b04f1
2479 changed files with 259780 additions and 20 deletions

View File

@@ -22,6 +22,8 @@ public class HazardSkill : BossSkill
[SerializeField] private float _activeDuration = 1.5f; // 피해 판정 유지 시간
[SerializeField] private float _recovery = 0.6f; // 판정 OFF 후 후딜
[SerializeField] private GameObject _hazardHitboxOrigin;
[SerializeField] private int _hitBoxDamage = 15;
private SkillSupport support;
private void Awake()
@@ -52,6 +54,8 @@ protected override async Awaitable RunSkill(CancellationToken token)
_animator.Play(_rightAnimationState);
}
PredictHazards(dirChoice);
// 선딜
await Awaitable.WaitForSecondsAsync(_windup, token);
@@ -66,20 +70,37 @@ protected override async Awaitable RunSkill(CancellationToken token)
}
}
private void PredictHazards(int dirChoice)
{
SkillPredict[] predicts = dirChoice switch { 0 => support.DownHazardPredicts, 1=> support.RightHazardPredicts, _=> null};
for (int i = 0; i < predicts.Length; i++)
{
if(predicts[i] != null)
predicts[i].PredictVFX.Play();
}
}
private void FireHazards(int dirChoice)
{
Transform[] _hazardPoss = dirChoice switch { 0 => support.DownHazardFirePos, 1=> support.RightHazardFirePos, _=> null};
Transform[] hazardPoss = dirChoice switch { 0 => support.DownHazardFirePos, 1=> support.RightHazardFirePos, _=> null};
Vector2 attackDir = dirChoice switch {0 => Vector2.down,1=>Vector2.right,_=>Vector2.left};
if (_hazardPoss == null) return;
if (hazardPoss == null) return;
for (int i = 0; i < _hazardPoss.Length; i++)
for (int i = 0; i < hazardPoss.Length; i++)
{
GameObject hitbox = Instantiate(_hazardHitboxOrigin,_hazardPoss[i].transform);
GameObject hitbox = Instantiate(_hazardHitboxOrigin,hazardPoss[i].transform);
HazardHitbox hazardHitbox = hitbox.GetComponent<HazardHitbox>();
if(hazardHitbox != null)
{
hazardHitbox.Damage = _hitBoxDamage;
}
Rigidbody2D hitbox_rb = hitbox.GetComponent<Rigidbody2D>();
if(hitbox_rb != null)
{
hitbox_rb.linearVelocity = attackDir*50.0f;
hitbox_rb.AddForce(attackDir*100.0f);
}
Destroy(hitbox,5f);