2026-05-21 스킬예측(진행중)

This commit is contained in:
2026-05-21 18:14:04 +09:00
parent 04d4939e88
commit b9338b04f1
2479 changed files with 259780 additions and 20 deletions

View File

@@ -5,8 +5,8 @@
public class HazardHitbox : MonoBehaviour
{
[SerializeField] private LayerMask _targetLayer;
[SerializeField] private LayerMask _blockLayer; // 피해를 줄 레이어 (보통 Player)
private int _damage = 0;
[SerializeField] private LayerMask _blockLayer;
public int Damage = 0;
private Collider2D _collider;
private void Awake()
{
@@ -16,16 +16,34 @@ private void Awake()
private void OnTriggerStay2D(Collider2D other)
{
TryDamage(other);
if((_blockLayer.value & (1 << other.gameObject.layer)) > 0)
{
Debug.Log("aaaaaaa");
Destroy(gameObject);
}
if ((_targetLayer.value & (1 << other.gameObject.layer)) > 0)
{
TryDamage(other);
_collider.enabled = false;
}
}
private void OnTriggerExit2D(Collider2D other)
{
if ((_targetLayer.value & (1 << other.gameObject.layer)) > 0)
{
Destroy(gameObject);
}
}
private void TryDamage(Collider2D other)
{
if ((_targetLayer.value & (1 << other.gameObject.layer)) == 0) return;
if (!other.TryGetComponent<IDamageable>(out var target))
target = other.GetComponentInParent<IDamageable>();
if (target == null) return;
target.TakeDamage(_damage);
target.TakeDamage(Damage);
}
}