2026-06-02 사운드 추가
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@@ -18,8 +18,6 @@ private void OnTriggerStay2D(Collider2D other)
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{
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if((_blockLayer.value & (1 << other.gameObject.layer)) > 0)
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{
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Debug.Log("aaaaaaa");
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Destroy(gameObject);
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}
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