2026-06-02 사운드 추가
This commit is contained in:
@@ -140,7 +140,6 @@ private void TryDamage(Collider2D other)
|
||||
if (_alreadyHit.Contains(target)) return;
|
||||
|
||||
_alreadyHit.Add(target);
|
||||
Debug.Log($"[Hitbox] t={Time.time:F3} damage={_damage} → {other.name} (parent={(target as MonoBehaviour)?.gameObject.name})");
|
||||
Vector2? targetPosition = GetCorrectionTargetPosition(other);
|
||||
target.TakeDamage(_damage, _hitVelocity, _hitReactionState, targetPosition, _correctHitTargetY, _hitPositionSolidMask, _hitPositionCorrectionDuration, _hitStunDuration);
|
||||
OnHit?.Invoke(target);
|
||||
|
||||
Reference in New Issue
Block a user