2026-05-18 버그 수정
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@@ -75,6 +75,7 @@ private void TryDamage(Collider2D other)
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if (_alreadyHit.Contains(target)) return;
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_alreadyHit.Add(target);
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Debug.Log($"[Hitbox] t={Time.time:F3} damage={_damage} → {other.name} (parent={(target as MonoBehaviour)?.gameObject.name})");
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Vector2? targetPosition = GetCorrectionTargetPosition(other);
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target.TakeDamage(_damage, _hitVelocity, _hitReactionState, targetPosition, _correctHitTargetY, _hitPositionSolidMask, _hitPositionCorrectionDuration);
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OnHit?.Invoke(target);
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