2026-05-29 웨이브 시스템
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@@ -1,3 +1,4 @@
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using TMPro;
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using UnityEngine;
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public class GameManager : MonoBehaviour,ISceneInitializable
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@@ -7,6 +8,8 @@ public class GameManager : MonoBehaviour,ISceneInitializable
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public SkillSupport SkillSupporter {get; private set;}
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public PlayerController LocalPlayer {get; private set;}
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public WaveManager WaveM {get; private set;}
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private void Awake()
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{
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@@ -22,8 +25,8 @@ private void Awake()
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public void OnSceneLoaded()
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{
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Debug.Log("aaaa");
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SkillSupporter = Object.FindFirstObjectByType<SkillSupport>();
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LocalPlayer = Object.FindFirstObjectByType<PlayerController>();
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WaveM = Object.FindFirstObjectByType<WaveManager>();
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}
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}
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