2026-05-15 충돌오류 진행중
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@@ -1,4 +1,6 @@
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using UnityEngine;
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public interface IDamageable
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{
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void TakeDamage(int amount);
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void TakeDamage(int amount, Vector2 hitVelocity = default, string hitReactionAnimationState = null);
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}
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