2026-05-22 카메라 쉐이크

This commit is contained in:
2026-05-22 16:45:10 +09:00
parent d95eb9df1d
commit 430a638a16
6 changed files with 82 additions and 4 deletions

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@@ -8,6 +8,9 @@ public class EarthquakeSkill : BossSkill
[SerializeField] private float _activeDuration = 1.5f; // 피해 판정 유지 시간 [SerializeField] private float _activeDuration = 1.5f; // 피해 판정 유지 시간
[SerializeField] private float _recovery = 0.6f; // 판정 OFF 후 후딜 [SerializeField] private float _recovery = 0.6f; // 판정 OFF 후 후딜
[SerializeField] private int _damage = 15; [SerializeField] private int _damage = 15;
[Header("Camera Shake")]
[SerializeField] private float _cameraShakeDuration = 0.5f;
[SerializeField] private float _cameraShakeStrength = 0.5f;
[SerializeField] private float _liftForce = 0.5f; // 지면 피격 시 띄우는 세기 [SerializeField] private float _liftForce = 0.5f; // 지면 피격 시 띄우는 세기
protected override async Awaitable RunSkill(CancellationToken token) protected override async Awaitable RunSkill(CancellationToken token)
@@ -33,6 +36,8 @@ private void Earthquake()
PlayerController player = GameManager.Instance.LocalPlayer; PlayerController player = GameManager.Instance.LocalPlayer;
if (player == null) return; if (player == null) return;
ShakeCamera();
// 플레이어가 지면에 닿아 있을 때만 발동. 공중이면 아무 효과 없음. // 플레이어가 지면에 닿아 있을 때만 발동. 공중이면 아무 효과 없음.
if (!player.IsGrounded) return; if (!player.IsGrounded) return;
@@ -40,4 +45,37 @@ private void Earthquake()
player.Launch(new Vector2(0f, _liftForce)); player.Launch(new Vector2(0f, _liftForce));
player.TakeDamage(_damage); player.TakeDamage(_damage);
} }
private async void ShakeCamera()
{
if (_cameraShakeDuration <= 0f || _cameraShakeStrength <= 0f) return;
Camera mainCamera = Camera.main;
if (mainCamera == null) return;
Transform cameraTransform = mainCamera.transform;
Vector3 previousOffset = Vector3.zero;
float elapsed = 0f;
try
{
while (elapsed < _cameraShakeDuration)
{
float fade = 1f - elapsed / _cameraShakeDuration;
Vector2 offset = Random.insideUnitCircle * (_cameraShakeStrength * fade);
Vector3 currentOffset = new Vector3(offset.x, offset.y, 0f);
cameraTransform.localPosition += currentOffset - previousOffset;
previousOffset = currentOffset;
await Awaitable.NextFrameAsync(destroyCancellationToken);
elapsed += Time.deltaTime;
}
}
catch (System.OperationCanceledException) { }
finally
{
if (cameraTransform != null)
cameraTransform.localPosition -= previousOffset;
}
}
} }

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@@ -1972,6 +1972,32 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1102 &2586254138909662861
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GroundSlam2
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 1ceaa33c995f9ba4fa4e981a1ad755ba, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &2669098690014596114 --- !u!1102 &2669098690014596114
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6
@@ -3237,6 +3263,9 @@ AnimatorStateMachine:
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: -9013432840856765531} m_State: {fileID: -9013432840856765531}
m_Position: {x: 2900, y: 440, z: 0} m_Position: {x: 2900, y: 440, z: 0}
- serializedVersion: 1
m_State: {fileID: 2586254138909662861}
m_Position: {x: 2480, y: 360, z: 0}
m_ChildStateMachines: [] m_ChildStateMachines: []
m_AnyStateTransitions: [] m_AnyStateTransitions: []
m_EntryTransitions: [] m_EntryTransitions: []

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@@ -0,0 +1,8 @@
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