From 3bf4757b3eaf6e50f1b793ea4498bf528b46586a Mon Sep 17 00:00:00 2001 From: "DESKTOP-VVOCIJO\\PC" Date: Fri, 22 May 2026 17:59:42 +0900 Subject: [PATCH] =?UTF-8?q?2026-05-22=20=EB=B0=94=EA=BF=94=EC=95=BC=20?= =?UTF-8?q?=ED=95=A0=EA=B2=83=20-=20Earthquake=EC=9D=98=20ShakeCamera=20?= =?UTF-8?q?=EC=B2=98=EB=9F=BC=20=EC=93=B0=EC=A7=80=20=EB=A7=90=EA=B3=A0,?= =?UTF-8?q?=20=EC=8B=9C=EB=84=A4=EB=A8=B8=EC=8B=A0=20=EC=B9=B4=EB=A9=94?= =?UTF-8?q?=EB=9D=BC=EB=A1=9C=20=EB=B0=94=EA=BF=94=EC=84=9C=20Cinemachine?= =?UTF-8?q?=20Impulse=20=EC=93=B8=EA=B2=83?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/02_Scripts/Enemy/Skills/EarthquakeSkill.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/02_Scripts/Enemy/Skills/EarthquakeSkill.cs b/Assets/02_Scripts/Enemy/Skills/EarthquakeSkill.cs index c700668..7261bf1 100644 --- a/Assets/02_Scripts/Enemy/Skills/EarthquakeSkill.cs +++ b/Assets/02_Scripts/Enemy/Skills/EarthquakeSkill.cs @@ -36,7 +36,7 @@ private void Earthquake() PlayerController player = GameManager.Instance.LocalPlayer; if (player == null) return; - ShakeCamera(); + ShakeCamera(); //시네머신 카메라로 바꿔서 Cinemachine Impulse 쓸것 // 플레이어가 지면에 닿아 있을 때만 발동. 공중이면 아무 효과 없음. if (!player.IsGrounded) return;